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#pragma once
#include <random>
#include <QObject>
#include <QProcess>
#include <QTextStream>
#include <QSocketNotifier>
#include <QCoreApplication>
#include <QTextCodec>
#include <QMap>
#include <QFile>
#include <QDir>
#include <QDebug>
#include <QDirIterator>
#include <Irc>
#include <IrcConnection>
#include <IrcCommand>
#include <QTcpServer>
#include <QTcpSocket>
#include <QTimer>
#include "CmdFunctionRef.hpp"
#include "ProcessManager.hpp"
#include "CRSMConfig.hpp"
#include "CRSMSession.hpp"
#include "CRSMStats.hpp"
#include "CRSMPackCompatibility.hpp"
#include "CRSMLogging.hpp"
#include "ClonkInterface.hpp"
#include "PatchedClonkParser.hpp"
#include "PatchedClonkControl.hpp"
#include "IrcIngameChat.hpp"
#define CONFIG_FILE_NAME "CrServerManager.conf"
#define SESSION_FILE_NAME "CrServerManager.session"
#define CUR_SCEN_FILE_NAME "curscen.txt"
#define LAST_SCEN_FILE_NAME "lastscen.txt"
#define SCOREBOARD_FILE_NAME Config.Auto.Volatile.Clonk.Directory + "scoreboard.html"
#define IRC_CHECK_CALLBACK(name) void name(const ClientInfo& requester, int status, const ClientInfo& subject)
#define IRC_CHECK_CALLBACK_IMPL(name) void CRSM::name(const ClientInfo& requester, int status, const ClientInfo& subject) { (void)requester; (void)status; (void)subject;
#ifdef Q_OS_LINUX64
#define C4GROUP_EXECUTABLE "c4group64"
#else
#define C4GROUP_EXECUTABLE "c4group"
#endif
class CRSM;
using IrcCheckCallback = void (CRSM::*)(const ClientInfo&, int, const ClientInfo&);
template<>
class ConfigValue<ScenarioSettings> : public ConfigValueBase {
ScenarioSettings& config;
public:
ConfigValue(ScenarioSettings& config) : config(config) { }
void setValue(const QString& val)
{
QStringList parts = Util::splitEscaped(val, ':', '|');
if(parts.length() != 3)
{
throw ConfigException("Cannot read corrupt ScenarioSettings");
}
else
{
config.name = ConfigValueBase::getValue<QString>(parts.first());
parts.removeFirst();
config.league = ConfigValueBase::getValue<bool>(parts.first());
parts.removeFirst();
config.randomLeague = false;
config.wishClient = ConfigValueBase::getValue<ClientInfo>(parts.first());
}
}
QString value() { return Util::joinEscape({ConfigValueBase::getStringValue(config.name), ConfigValueBase::getStringValue(config.league), ConfigValueBase::getStringValue(config.wishClient)}, ':', '|'); }
};
class CRSM : public QObject, public ClonkOutputInterface, public ClonkControllerInterface
{
friend CRSMSession::CRSMSession(CRSM *crsm);
private:
enum RespondType {
Normal,
Notice,
Private,
PrivateNotice
};
Q_OBJECT
public:
explicit CRSM(QObject *parent = 0);
~CRSM();
void start();
bool isOk();
bool lobbyCountdown(unsigned int seconds);
bool lobbyCountdownAborted();
bool watchdog(const QString &id);
bool clientMessage(ClientInfo &client, const QString &message, ClonkOutputInterface::MessageType type, const QTime& time);
bool clientConnected(const ClientInfo &client);
bool clientRemoved(const ClientInfo &client, const QString& reason);
bool gameLoading();
bool gameStarted();
bool masterserverError(const QString &msg);
bool raw(const QString& line);
bool rawTimed(const QString& line, const QTime& time);
bool playerRemoved(const QString &name);
void sendIrcMessage(const QString& message, const QString& target, bool action, bool notice, bool noticeOrDCC = false);
signals:
private slots:
void readServerOutput();
void nextScen();
void scenarioFinished();
void ircMessageReceived(IrcMessage* message);
void ircConnected();
void greet(QString pcName);
void newManagementConnection();
void newManagementData();
void managementConnectionDisconnected();
void dccChatRequest(const ClientInfo &client, QString extraArgs = "");
void newDCCConnection();
void newDCCData();
void disconnectedDCCConnection();
void updateNextAutoScens();
void reconnectIrc();
void enableAutoHosting();
void afkAdminTimeout();
void watchdog();
private:
CRSMConfig Config;
CRSMSession Session;
CRSMStats Stats;
CRSMPackCompatibility Packs;
CRSMLogging Log;
PatchedClonkParser parser;
PatchedClonkControl control;
IrcIngameChat ingameChat;
QList<ScenarioSettings> userlist;
QList<ScenarioSettings> autolist;
QList<ScenarioSettings> nextAutoScens;
QStringList args;
QStringList ircModChecks;
QStringList ircMods;
QMap<QString, QList<QPair<ClientInfo, IrcCheckCallback>>> ircStatusFifos;
QMap<QString, QList<QPair<CmdFunctionRef, QString>>> ircModFifos;
QMap<QString, QStringList> ircSayQueryFifos;
QString aliasWishEditor = "";
QString currentAliasWish = "";
int current;
bool finish;
IrcConnection *connection = 0;
bool autoHost = true;
QFile *logfile;
QTextCodec *codec;
QStringList ircModIOList;
QList<ClientInfo> ircModWatchList;
QString writtenToServer;
QMap<QString, CmdFunctionRef> cmds;
QStringList cmdGroups;
ProcessManager* processManager = nullptr;
QTcpServer managementServer;
QMap<QTcpSocket*, ManagementConnection> managementConnections;
QTimer gameRegisterFailTimer;
QTimer afkAdminTimer;
QTimer watchDogTimer;
QString watchDogString;
std::default_random_engine rng{std::random_device{}()};
std::independent_bits_engine<std::default_random_engine, 1, bool> boolRng{std::default_random_engine{rng()}};
bool ok = false;
bool hostingIsErrorDeactivated = false;
struct DCCConnection {
ClientInfo client;
QTcpSocket* socket;
};
QMap<QTcpSocket*, DCCConnection> dccSocketConnections;
QMap<QString, DCCConnection> dccNickConnections;
QMap<QString, QTcpSocket*> dccConnectionIdentifiers;
QTcpServer dccServer;
void startScen(const ScenarioSettings& scen, QStringList);
void readConfig();
void readScenarios();
void listC4Folders();
void cleanUp();
QString caseInsensitive(QString name, QString dir = "", QString trySuffix = "");
QString scenPath(QString scenName);
QString listScenarios(QString commandArgs);
QString printQueue();
void ircCheckModCmd(const QString &nick, CmdFunctionRef func, QString arg = "");
QString skipScen(int pos);
bool skipCurrent();
void writeToServer(const QString& message);
void writeConfig();
QString addAliasWish(const QString& param);
void informModsAboutAliasWish();
void editAliasWishes();
void editAliasWishes(const QString &message);
void stopAliasWishEditing();
QString ircActivateIngameChat(bool activated = true);
QStringList listC4Folder(const QString &path);
void ircSetIngameChannelTopic();
void setSessionState(CRSMSession::SessionState state);
void unRegisterIngameChat();
void addCommand(const QString& name, CmdFunction func, int interfaces = Clonk | IRC, UserType userType = User, const QString& shortDescription = "", const QString &argList = "", const QString &longDescription = "");
inline void addCommandGroup(const QString& name, int interfaces = Clonk | IRC, UserType userType = User, const QString& shortDescription = "", const QString &longDescription = "", CmdFunction defaultFunc = &CRSM::groupinfo);
bool cmdExists(const QString& name, ClientInterface interface);
QStringList guessCmd(const QString& name, ClientInterface interface);
CmdFunctionRef* findCommand(const QString& cmd, ClientInterface interface, QString& args, QStringList& corrections);
CmdFunctionRef* findCommand(QStringList &&cmd, ClientInterface interface, QString& args, QStringList& corrections);
QString cmdErrorText(const QString& command, const ClientInfo& client, bool& ret);
bool cmd(const QString &cmd, const ClientInfo& client, QStringList& corrections);
void rightsFailMessage(const ClientInfo& info, UserType minUserType);
UserType clientUserType(const ClientInfo& client);
void setupCmds();
void respond(const ClientInfo& client, const QString& message, const RespondType type = Normal, bool allowDCCNotice = false);
void ircCheckUserStatus(const ClientInfo& requester, const ClientInfo& subject, IrcCheckCallback callback);
void setIngameAdmin(const ClientInfo &client, const QString& newAdmin);
QFile outputBuffer;
void out(const QString& text);
void replayOutputBuffer(QTcpSocket *socket, bool clear = true);
void announceInfo(const QString& info, bool useOutgameChannel = true);
bool scenAllowed(const ScenarioSettings& scen, const ClientInfo& client, UserType userType);
void kick(const ClientInfo& client, const QString& reason = "");
void prepareAndConnectIrc();
QString findClientByName(ClientInfo& info, const QString& name);
void exit();
void applyConfig();
QString scenarioFileName(QString name);
CmdResult callCommand(const CmdFunctionRef& func, const QString& args, const ClientInfo& client, UserType userType);
void writeFiles(bool writeSession = false, bool writeNoConfig = false);
void checkActivity(ClientInfo& client);
int findWishFromUser(const ClientInfo& client);
QString getCommand(const QString& message);
bool isChannelName(const QString& name);
void removeCommandSuffixes(QString& command);
void substituteCommandAlias(QString& command);
QString clientModName(const ClientInfo& client);
GreetingSetting::Mode greetingSetting(const ClientInfo& client);
void handleIrcMessage(const ClientInfo& client, QString message, const QString& target, bool privateMessage, bool action, bool own = false);
CMD_FUNCTION(help);
CMD_FUNCTION(passToClonk);
CMD_FUNCTION(passToClonkGrouped);
CMD_FUNCTION(passToClonkOnOff);
CMD_FUNCTION(passToClonkNumeric);
CMD_FUNCTION(passToClonkNumericOrEmpty);
CMD_FUNCTION(afkAdmin);
CMD_FUNCTION(admin);
CMD_FUNCTION(getAdmin);
CMD_FUNCTION(host);
CMD_FUNCTION(list);
CMD_FUNCTION(queue);
CMD_FUNCTION(aliaswish);
CMD_FUNCTION(ircchat);
CMD_FUNCTION(autohost);
CMD_FUNCTION(skip);
CMD_FUNCTION(next);
CMD_FUNCTION(kill);
CMD_FUNCTION(clear);
CMD_FUNCTION(aliaswishes);
CMD_FUNCTION(newalias);
CMD_FUNCTION(deletealias);
CMD_FUNCTION(modinfo);
CMD_FUNCTION(io);
CMD_FUNCTION(passToClonkPcName);
CMD_FUNCTION(passToClonkPcNameGrouped);
CMD_FUNCTION(passToClonkCtrlMode);
CMD_FUNCTION(ingameadmin);
CMD_FUNCTION(ircadmin);
CMD_FUNCTION(noadmin);
CMD_FUNCTION(clientlist);
CMD_FUNCTION(setRaw);
CMD_FUNCTION(nodebug);
CMD_FUNCTION(join);
CMD_FUNCTION(leave);
CMD_FUNCTION(exit);
CMD_FUNCTION(exitDetach);
CMD_FUNCTION(exitUpdate);
CMD_FUNCTION(exitAfter);
CMD_FUNCTION(reload);
CMD_FUNCTION(saveConfig);
CMD_FUNCTION(reconnectIrc);
CMD_FUNCTION(groupinfo);
CMD_FUNCTION(grouphelp);
CMD_FUNCTION(relist);
CMD_FUNCTION(getConfigValue);
CMD_FUNCTION(setConfigValue);
CMD_FUNCTION(ircSay);
CMD_FUNCTION(ircWatch);
CMD_FUNCTION(ircRaw);
CMD_FUNCTION(packsList);
CMD_FUNCTION(packsDirectory);
CMD_FUNCTION(packsVersionsAdd);
CMD_FUNCTION(packsVersionsDelete);
CMD_FUNCTION(packsVersionsDefault);
CMD_FUNCTION(packsScenariosAdd);
CMD_FUNCTION(packsScenariosDelete);
CMD_FUNCTION(packsScenariosList);
CMD_FUNCTION(packsScenOptionsGet);
CMD_FUNCTION(packsScenOptionsSet);
CMD_FUNCTION(dccConnect);
CMD_FUNCTION(dccDisconnect);
CMD_FUNCTION(dccIdentify);
IRC_CHECK_CALLBACK(ircSetAdmin);
IRC_CHECK_CALLBACK(ircModCmd);
IRC_CHECK_CALLBACK(ircSayQuery);
};
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