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#pragma once
#include <QObject>
#include <QProcess>
#include <QTextStream>
#include <QSocketNotifier>
#include <QCoreApplication>
#include <QTextCodec>
#include <QMap>
#include <QFile>
#include <QDir>
#include <QDebug>
#include <QDirIterator>
#include <Irc>
#include <IrcConnection>
#include <IrcCommand>
#include <QSignalMapper>
#include <QTcpServer>
#include <QTcpSocket>
#include <QTimer>
#include "CmdFunctionRef.hpp"
#include "ProcessManager.hpp"
#include "CRSMConfig.hpp"
#include "CRSMStats.hpp"
#include "CRSMPackCompatibility.hpp"
#define CONFIG_FILE_NAME "CrServerManager.conf"
#define SESSION_FILE_NAME "CrServerManager.session"
#define CUR_SCEN_FILE_NAME "curscen.txt"
#define LAST_SCEN_FILE_NAME "lastscen.txt"
#define SCOREBOARD_FILE_NAME Config.Auto.Volatile.Clonk.Directory + "scoreboard.html"
#define IRC_CHECK_CALLBACK(name) void name(const ClientInfo& requester, int status, const ClientInfo& subject)
#define IRC_CHECK_CALLBACK_IMPL(name) void CRSM::name(const ClientInfo& requester, int status, const ClientInfo& subject) { (void)requester; (void)status; (void)subject;
#ifdef Q_OS_LINUX64
#define C4GROUP_EXECUTABLE "c4group64"
#else
#define C4GROUP_EXECUTABLE "c4group"
#endif
class CRSM;
using IrcCheckCallback = void (CRSM::*)(const ClientInfo&, int, const ClientInfo&);
class ScenarioSettings {
public:
QString name;
bool league = false;
bool randomLeague = false;
ClientInfo wishClient;
ScenarioSettings(const QString& name, bool league = false) : name(name), league(league) {}
ScenarioSettings(const QString& name, const ClientInfo& client, bool league = false) : name(name), league(league), wishClient(client) {}
ScenarioSettings() {}
inline bool operator ==(const ScenarioSettings& other) const
{
return name == other.name && league == other.league && randomLeague == other.randomLeague && wishClient == other.wishClient;
}
};
template<>
class ConfigValue<ScenarioSettings> : public ConfigValueBase {
ScenarioSettings& config;
public:
ConfigValue(ScenarioSettings& config) : config(config) { }
void setValue(const QString& val)
{
QStringList parts = Util::splitEscaped(val, ':', '|');
if(parts.length() != 3)
{
throw ConfigException("Cannot read corrupt ScenarioSettings");
}
else
{
config.name = ConfigValueBase::getValue<QString>(parts.first());
parts.removeFirst();
config.league = ConfigValueBase::getValue<bool>(parts.first());
parts.removeFirst();
config.randomLeague = false;
config.wishClient = ConfigValueBase::getValue<ClientInfo>(parts.first());
}
}
QString value() { return Util::joinEscape({ConfigValueBase::getStringValue(config.name), ConfigValueBase::getStringValue(config.league), ConfigValueBase::getStringValue(config.wishClient)}, ':', '|'); }
};
class CRSM : public QObject
{
private:
enum IrcModOperations {
ModCheck,
ModInfo,
SkipScen,
ClearUserList,
SkipCurrentScen,
Autohost,
NoAutohost,
ModHelp,
Kill,
IO,
CheckOnly,
NewAlias,
AliasWishes,
IngameChat
};
enum RespondType {
Normal,
Notice,
Private,
PrivateNotice
};
Q_OBJECT
public:
explicit CRSM(QObject *parent = 0);
~CRSM();
void start();
bool isOk();
signals:
private slots:
void readServerOutput();
void nextScen();
void scenarioFinished();
void ircMessageReceived(IrcMessage* message);
void ircConnected();
void greet(QString pcName);
void newManagementConnection();
void newManagementData();
void managementConnectionDisconnected();
void updateNextAutoScens();
void reconnectIrc();
void enableAutoHosting();
void afkAdminTimeout();
private:
CRSMConfig Config;
struct CRSMSession : public ConfigBase {
Boolean League = false;
enum {None = -1, Lobby = 0, Loading = 1, Running = 2} State = None;
Boolean UserWish = false;
Boolean AfkAdmin = false;
Integer CountDown = -1;
ScenarioSettings Scenario;
struct {
ClientInfo Admin;
Map(String, ClientInfo) Clients;
QMap<ClientInfo, QDateTime> LeaveAdmins;
} Clonk;
struct {
ClientInfo Admin;
Boolean UseIngameChat = false;
} IRC;
void clear()
{
auto configVals = configValues;
*this = CRSMSession();
configValues = configVals;
}
CRSMSession() : ConfigBase::ConfigBase({
ConfigVal(League),
ConfigVal(State),
ConfigVal(UserWish),
ConfigVal(CountDown),
ConfigVal(Scenario),
ConfigVal(Clonk.Admin),
ConfigVal(Clonk.Clients),
ConfigVal(Clonk.Clients),
ConfigVal(IRC.Admin),
ConfigVal(IRC.UseIngameChat),
}) {}
CRSMSession(CRSM* crsm) : CRSMSession()
{
addConfigValue("Hosting.UserWishes", mkConfigValue(crsm->userlist, false));
}
};
CRSMSession Session;
CRSMStats Stats;
CRSMPackCompatibility Packs;
QList<ScenarioSettings> userlist;
QList<ScenarioSettings> autolist;
QList<ScenarioSettings> nextAutoScens;
QStringList args;
QStringList ircModChecks;
QStringList ircMods;
QMap<QString, QList<QPair<ClientInfo, IrcCheckCallback>>> ircStatusFifos;
QMap<QString, QList<QPair<CmdFunctionRef, QString>>> ircModFifos;
QMap<QString, QStringList> ircSayQueryFifos;
QString aliasWishEditor = "";
QString currentAliasWish = "";
int current;
QTextStream *qout;
QTextStream *qin;
bool finish;
IrcConnection *connection = 0;
bool autoHost = true;
QSignalMapper greetMapper;
QFile *logfile;
QTextStream logstream;
QTextCodec *codec;
QStringList ircModIOList;
QList<ClientInfo> ircModWatchList;
QString writtenToServer;
QMap<QString, CmdFunctionRef> cmds;
QStringList cmdGroups;
ProcessManager* processManager = nullptr;
QTcpServer managementServer;
QMap<QTcpSocket*, ManagementConnection> managementConnections;
QTimer gameRegisterFailTimer;
QTimer afkAdminTimer;
bool ok = false;
bool hostingIsErrorDeactivated = false;
void startScen(const ScenarioSettings& scen, QStringList);
void readConfig();
void readScenarios();
void listC4Folders();
void cleanUp();
QString scenPath(QString scenName);
QString listScenarios(QString commandArgs);
QString printQueue();
void ircCheckModCmd(const QString &nick, CmdFunctionRef func, QString arg = "");
QString skipScen(int pos);
bool skipCurrent();
void writeToServer(const QString& message);
void writeConfig();
QString addAliasWish(const QString& param);
void informModsAboutAliasWish();
void editAliasWishes();
void editAliasWishes(const QString &message);
void stopAliasWishEditing();
QString ircActivateIngameChat(bool activated = true);
QStringList listC4Folder(const QString &path);
void ircSetIngameChannelTopic();
void addCommand(const QString& name, CmdFunction func, int interfaces = Clonk | IRC, UserType userType = User, const QString& shortDescription = "", const QString &argList = "", const QString &longDescription = "");
inline void addCommandGroup(const QString& name, int interfaces = Clonk | IRC, UserType userType = User, const QString& shortDescription = "", const QString &longDescription = "", CmdFunction defaultFunc = &CRSM::groupinfo);
bool cmdExists(const QString& name, ClientInterface interface);
CmdFunctionRef* findCommand(const QString& cmd, ClientInterface interface);
CmdFunctionRef* findCommand(QStringList &&cmd, ClientInterface interface);
bool cmd(const QString& cmd, const ClientInfo& client);
void rightsFailMessage(const ClientInfo& info, UserType minUserType);
UserType clientUserType(const ClientInfo& client);
void setupCmds();
void respond(const ClientInfo& client, const QString& message, const RespondType type = Normal);
void ircCheckUserStatus(const ClientInfo& requester, const ClientInfo& subject, IrcCheckCallback callback);
void setIngameAdmin(const ClientInfo &client, const QString& newAdmin);
QFile outputBuffer;
void out(const QString& text);
void replayOutputBuffer(QTcpSocket *socket, bool clear = true);
bool scenAllowed(const ScenarioSettings& scen, const ClientInfo& client, UserType userType);
void kick(const QString& pcName, const QString& reason = "");
void prepareAndConnectIrc();
ClientInfo& getClientInfo(const QString& pcName, int cuid, const QString& user);
void exit();
void applyConfig();
QString scenarioFileName(QString name);
CmdResult callCommand(const CmdFunctionRef& func, const QString& args, const ClientInfo& client, UserType userType);
void writeFiles(bool writeSession = false, bool writeNoConfig = false);
void checkActivity(ClientInfo& client);
int findWishFromUser(const ClientInfo& client);
CMD_FUNCTION(help);
CMD_FUNCTION(passToClonk);
CMD_FUNCTION(passToClonkOnOff);
CMD_FUNCTION(passToClonkNumeric);
CMD_FUNCTION(passToClonkNumericOrEmpty);
CMD_FUNCTION(afkAdmin);
CMD_FUNCTION(admin);
CMD_FUNCTION(getAdmin);
CMD_FUNCTION(host);
CMD_FUNCTION(list);
CMD_FUNCTION(queue);
CMD_FUNCTION(aliaswish);
CMD_FUNCTION(ircchat);
CMD_FUNCTION(autohost);
CMD_FUNCTION(skip);
CMD_FUNCTION(next);
CMD_FUNCTION(kill);
CMD_FUNCTION(clear);
CMD_FUNCTION(aliaswishes);
CMD_FUNCTION(newalias);
CMD_FUNCTION(modinfo);
CMD_FUNCTION(io);
CMD_FUNCTION(passToClonkPcName);
CMD_FUNCTION(ingameadmin);
CMD_FUNCTION(ircadmin);
CMD_FUNCTION(noadmin);
CMD_FUNCTION(clientlist);
CMD_FUNCTION(setRaw);
CMD_FUNCTION(join);
CMD_FUNCTION(leave);
CMD_FUNCTION(exit);
CMD_FUNCTION(exitDetach);
CMD_FUNCTION(exitUpdate);
CMD_FUNCTION(exitAfter);
CMD_FUNCTION(reload);
CMD_FUNCTION(saveConfig);
CMD_FUNCTION(reconnectIrc);
CMD_FUNCTION(groupinfo);
CMD_FUNCTION(grouphelp);
CMD_FUNCTION(relist);
CMD_FUNCTION(getConfigValue);
CMD_FUNCTION(setConfigValue);
CMD_FUNCTION(ircSay);
CMD_FUNCTION(ircWatch);
CMD_FUNCTION(packsList);
CMD_FUNCTION(packsDirectory);
CMD_FUNCTION(packsVersionsAdd);
CMD_FUNCTION(packsVersionsDelete);
CMD_FUNCTION(packsVersionsDefault);
CMD_FUNCTION(packsScenariosAdd);
CMD_FUNCTION(packsScenariosDelete);
CMD_FUNCTION(packsScenariosList);
IRC_CHECK_CALLBACK(ircSetAdmin);
IRC_CHECK_CALLBACK(ircModCmd);
IRC_CHECK_CALLBACK(ircSayQuery);
};
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