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#include "IrcIngameChat.hpp"
#include "crsm.hpp"
IrcIngameChat::IrcIngameChat(const QString& channel, CRSM& crsm) : channel(channel), crsm(crsm)
{
}
void IrcIngameChat::sendChannelMessage(const QString& message, bool action)
{
crsm.sendIrcMessage(message, channel, action, false, false);
}
bool IrcIngameChat::clientConnected(const ClientInfo& client)
{
sendChannelMessage("[Clonk] " + client.toString() + " verbunden.", false);
return false;
}
bool IrcIngameChat::clientMessage(ClientInfo& client, const QString& message, ClonkOutputInterface::MessageType type, const QTime& time)
{
Q_UNUSED(time);
if(type == Action)
{
sendChannelMessage("[Clonk] " + client.nick + " " + message, true);
}
else if(type == Message)
{
sendChannelMessage("[Clonk]<" + client.nick+ "> " + message, false);
}
return false;
}
bool IrcIngameChat::clientRemoved(const ClientInfo& client, const QString& reason)
{
sendChannelMessage("[Clonk] " + client.toString() + " entfernt (" + reason + ").", false);
return false;
}
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