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#pragma once
#include "qt-config/ConfigBase.hpp"
#include "ClientInfo.hpp"
class CRSM;
class ScenarioSettings {
public:
QString name;
ClientInfo wishClient;
bool league = false;
bool randomLeague = false;
ScenarioSettings(const QString& name, bool league = false) : name(name), league(league) {}
ScenarioSettings(const QString& name, const ClientInfo& client, bool league = false) : name(name), wishClient(client), league(league) {}
ScenarioSettings() {}
inline bool operator ==(const ScenarioSettings& other) const
{
return name == other.name && league == other.league && randomLeague == other.randomLeague && wishClient == other.wishClient;
}
};
struct CRSMSession : public ConfigBase {
enum SessionState {None = -1, Lobby = 0, Loading = 1, Running = 2};
Boolean League = false;
SessionState State = None;
Boolean UserWish = false;
Boolean AfkAdmin = false;
Integer CountDown = -1;
ScenarioSettings Scenario;
struct {
ClientInfo Admin;
Map(String, ClientInfo) Clients;
ClientInfo Server;
QMap<ClientInfo, QDateTime> LeaveAdmins;
} Clonk;
struct {
ClientInfo Admin;
Boolean UseIngameChat = false;
} IRC;
void clear();
CRSMSession();
CRSMSession(CRSM* crsm);
};
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