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#pragma once
#include "ConfigBase.hpp"
class CRSMConfig : public ConfigBase {
public:
struct {
Port ManagementPort = 9372;
String ListFolder = "ScenarioLists";
String CommandSign = "!";
String StatsFile = "CrServerManager.stats";
String SessionFile = "CrServerManager.session";
} CRSM;
struct {
struct {
String Arguments = "/fullscreen /lobby:300 /nosignup Objects.c4d";
String Config = "config";
String Executable = "clonk-server";
List(String) IgnoreFolders = {"Network", "Records.c4f", "Savegames.c4f"};
Integer EmptyTimer = 60;
} Server;
struct {
struct {
Integer Count = 5;
Integer Time = 3;
} AntiFlood;
Map(Integer, String) Moderators;
Integer RegainAdminTime = 120;
} Chat;
} Clonk;
struct {
Boolean Auto = true;
Boolean RandomizeAuto = true;
Integer MaxWishesPerScen = 2;
Integer MaxWishesPerUser = 2;
Integer UserListLength = 5;
Map(String, String) Alias;
} Hosting;
struct {
Boolean Use = false;
String Server = "irc.euirc.net";
String Nick = "CRSM";
String Password = "";
String RealName = "Dedicated Clonk server powered by CRSM";
String Channel = "#crsm";
Boolean UseIngameChat = false;
String IngameChannel = "#crsm-ingame";
String QuitMessage = "Dedicated Clonk server powered by CRSM";
Integer ReconnectDelay = 10;
String ScenListMessage = "A list of available scenarios is available ingame or in a lobby.";
Map(String, String) Moderators;
} IRC;
struct {
struct {
String ReattachId = "";
} ProcessManager;
struct {
struct {
String Directory;
String ServerNick;
String ServerPCName;
} Clonk;
} Volatile;
struct {
Map(String, String) AliasWishes;
} Hosting;
} Auto;
struct {
Boolean ServerUses = false;
Boolean PromptEnabled = false;
Integer RereadLimit = 50;
} Readline;
explicit CRSMConfig() : ConfigBase({
ConfigVal(CRSM.ManagementPort),
ConfigVal(CRSM.ListFolder),
ConfigVal(CRSM.CommandSign),
ConfigVal(CRSM.StatsFile),
ConfigVal(CRSM.SessionFile),
ConfigVal(Clonk.Server.Arguments),
ConfigVal(Clonk.Server.Config),
ConfigVal(Clonk.Server.Executable),
ConfigVal(Clonk.Server.EmptyTimer),
ConfigVal(Clonk.Server.IgnoreFolders),
ConfigVal(Clonk.Chat.AntiFlood.Count),
ConfigVal(Clonk.Chat.AntiFlood.Time),
ConfigVal(Clonk.Chat.Moderators),
ConfigVal(Clonk.Chat.RegainAdminTime),
ConfigVal(Hosting.Auto),
ConfigVal(Hosting.RandomizeAuto),
ConfigVal(Hosting.MaxWishesPerScen),
ConfigVal(Hosting.MaxWishesPerUser),
ConfigVal(Hosting.UserListLength),
ConfigVal(Hosting.Alias),
ConfigVal(IRC.Use),
ConfigVal(IRC.Server),
ConfigVal(IRC.Nick),
ConfigVal(IRC.Password),
ConfigVal(IRC.RealName),
ConfigVal(IRC.Channel),
ConfigVal(IRC.UseIngameChat),
ConfigVal(IRC.IngameChannel),
ConfigVal(IRC.QuitMessage),
ConfigVal(IRC.ReconnectDelay),
ConfigVal(IRC.ScenListMessage),
ConfigVal(IRC.Moderators),
ConfigVal(Auto.ProcessManager.ReattachId),
ConfigVal(Auto.Hosting.AliasWishes),
ConfigVal(Readline.ServerUses),
ConfigVal(Readline.PromptEnabled),
ConfigVal(Readline.RereadLimit)
}) {}
void clear()
{
auto configVals = configValues;
*this = CRSMConfig();
configValues = configVals;
}
};
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