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#pragma once

#include <QObject>
#include <QProcess>
#include <QTextStream>
#include <QSocketNotifier>
#include <QCoreApplication>
#include <QTextCodec>
#include <QMap>
#include <QFile>
#include <QDir>
#include <QDebug>
#include <QDirIterator>
#include <Irc>
#include <IrcConnection>
#include <IrcCommand>
#include <QSignalMapper>

#include "ClientInfo.hpp"

#define CONFIG_FILE_NAME "CrServerManager.conf"
#define CUR_SCEN_FILE_NAME "curscen.txt"
#define LAST_SCEN_FILE_NAME "lastscen.txt"
#define SCOREBOARD_FILE_NAME settings["ClonkDirectory"] + "scoreboard.html"

#ifdef Q_OS_LINUX64
#define C4GROUP_EXECUTABLE "c4group64"
#else
#define C4GROUP_EXECUTABLE "c4group"
#endif

class CRSM : public QObject
{
private:
    enum IrcModOperations {
        ModCheck,
        ModInfo,
        SkipScen,
        ClearUserList,
        SkipCurrentScen,
        Autohost,
        NoAutohost,
        ModHelp,
        Kill,
        IO,
        CheckOnly,
        NewAlias,
        AliasWishes,
        IngameChat
    };


    Q_OBJECT
public:
    explicit CRSM(QObject *parent = 0);
    ~CRSM();
    void start();
    
signals:
    
private slots:
    void readServerOutput();
    void processError();
    void readInput();
    void nextScen();
    void printAdditionalHelp();
    void readLog();
    void scenarioFinished();
    void ircMessageReceived(IrcMessage* message);
    void greet(QString pcName);

private:
    QProcess *serverprocess;
    QStringList scenlist;
    QStringList userlist;
    QStringList args;
    QStringList ircModChecks;
    QStringList ircMods;
    QString aliasWishEditor = "";
    QString currentAliasWish = "";
    QMap<QString, QList<QPair<IrcModOperations, QString>>> ircModFifos;
    int current;
    QTextStream *qout;
    QTextStream *qin;
    bool finish;
    QMap<QString, QString> settings;
    QMap<QString, QString> session;
    QMap<QString, ClientInfo> clients;
    QStringList greeted;
    QMap<QString, QStringList> lists;
    QMap<QString, QMap<QString, QString>> maps;
    int clientcount;
    IrcConnection *connection = 0;
    bool autoHost = true;
    QSignalMapper greetMapper;
    ClientInfo sessionAdmin;
    QFile *logfile;
    QTextStream logstream;
    QTextCodec *codec;
    QStringList ircModIOList;
    QString writtenToServer;

    void startScen(QString, QStringList);
    void readConfig();
    void readScenarios();
    QMap<QString, QString> defaultSettings();
    void listC4Folders();
    void cleanUp();
    bool scenExists(QString filePath);
    QString listScenarios(QString commandArgs);
    QString printQueue();
    //QByteArray toClonkFormat(const QString&);
    void ircCheckModCmd(const QString &nick, IrcModOperations operation, QString arg = "");
    void ircModOperation(const QString &nick, IrcModOperations operation, QString arg);
    void ircModOperation(const QString &nick, QPair<IrcModOperations, QString> operationArg);
    QString skipScen();
    void skipCurrent();
    void writeToServer(const QString& message);
    void writeConfig();
    QString addAliasWish(const QString& param);
    void ircModJoined(const QString& nick);
    void informModsAboutAliasWish();
    void editAliasWishes();
    void editAliasWishes(const QString &message);
    void stopAliasWishEditing();
    QString ircActivateIngameChat(bool activated = true);
    QStringList listC4Folder(const QString &path);
};