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#pragma once
#include <QString>
enum ClientInterface {
Auto = 0,
Clonk = 1,
IRC = 1 << 1,
Management = 1 << 2
};
class ManagementConnection {
public:
ManagementConnection() {}
ManagementConnection(QTcpSocket* socket, const QString& name = "") : socket(socket), name(name) {}
QTcpSocket* socket = 0;
QString name = "";
};
class ClientInfo
{
public:
ClientInterface interface = Clonk;
QString nick = "";
int CUID = 0;
QString pcName = "";
bool activated = false;
QString target = "";
ManagementConnection management;
static inline ClientInfo ircClient(QString nick, QString target = "")
{
ClientInfo ret;
ret.interface = IRC;
ret.nick = nick;
if(target.isEmpty())
{
target = nick;
}
ret.target = target;
return ret;
}
static inline ClientInfo clonkClient(QString nick, QString pcName, int CUID, bool activated = false)
{
ClientInfo ret;
ret.interface = Clonk;
ret.nick = nick;
ret.nick = pcName;
ret.CUID = CUID;
ret.activated = activated;
return ret;
}
static inline ClientInfo managementClient(ManagementConnection conn)
{
ClientInfo ret;
ret.interface = Management;
ret.management = conn;
ret.nick = conn.name;
return ret;
}
static inline ClientInfo autoClient()
{
ClientInfo ret;
ret.interface = Auto;
return ret;
}
inline bool operator==(const ClientInfo& other) const
{
return other.interface == interface && other.nick == nick && (interface == Clonk ? other.pcName == pcName && other.CUID == CUID : true);
}
inline bool operator!=(const ClientInfo& other) const
{
return !operator==(other);
}
inline QString toString() const
{
return interface == Auto ? "~auto~" : interface == Management ? management.name + " {CLI}" : (!nick.isEmpty() ? nick + (interface == Clonk ? " (" + pcName + ")" : " [IRC]") : "");
}
};
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