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#strict 2
// see C4FindObject.h
static const C4SO_First = 100;
static const C4SO_Last = 200;
global func CheckObjectFilter(array filter, object obj)
{
obj = obj || this;
if(filter[0] == C4FO_Action)
{
return obj->GetAction() == filter[1];
}
else if(filter[0] == C4FO_ActionTarget)
{
return obj->GetActionTarget(filter[2]) == filter[1];
}
else if(filter[0] == C4FO_And)
{
return CheckObject(filter, obj, 1);
}
else if(filter[0] == C4FO_AnyContainer)
{
return obj->Contained();
}
else if(filter[0] == C4FO_AtPoint)
{
var x = filter[1], y = filter[2];
var shape = GetShape(obj);
shape[0] += obj->GetX();
shape[1] += obj->GetY();
return InRect([x, y], shape);
}
else if(filter[0] == C4FO_AtRect)
{
var shape = GetShape(obj);
shape[0] += obj->GetX();
shape[1] += obj->GetY();
return shape[0] + shape[2] > filter[1] && shape[0] < filter[1] + filter[3] && shape[1] + shape[3] > filter[2] && shape[1] < filter[2] + filter[4];
}
else if(filter[0] == C4FO_Category)
{
return obj->GetCategory() & filter[1];
}
else if(filter[0] == C4FO_Container)
{
return obj->Contained() == filter[1];
}
else if(filter[0] == C4FO_Controller)
{
return obj->GetController() == filter[1];
}
else if(filter[0] == C4FO_Distance)
{
return ((obj->GetX() - filter[1])**2 + (obj->GetY() - filter[2])**2) <= filter[3]**2;
}
else if(filter[0] == C4FO_Exclude)
{
return obj != filter[1];
}
else if(filter[0] == C4FO_Func)
{
var args = CreateArray(GetLength(filter) - 2);
for(var i = 2; i < GetLength(filter); ++i)
{
args[i - 2] = filter[i];
}
return obj->CallA(filter[1], args, true);
}
else if(filter[0] == C4FO_ID)
{
return obj->GetID() == filter[1];
}
else if(filter[0] == C4FO_InRect)
{
return InRect([obj->GetX(), obj->GetY()], [filter[1], filter[2], filter[3], filter[4]]);
}
else if(filter[0] == C4FO_Layer)
{
return obj->GetObjectLayer() == filter[1];
}
else if(filter[0] == C4FO_Not)
{
return !CheckObject([filter[1]], obj);
}
else if(filter[0] == C4FO_OCF)
{
return obj->GetOCF() & filter[1];
}
else if(filter[0] == C4FO_OnLine)
{
var shape = GetShape(obj);
shape[0] += obj->GetX();
shape[1] += obj->GetY();
var x = filter[1], y = filter[2];
var x2 = filter[3], y2 = filter[4];
// shape is at the beginning or end of the line
if(InRect([x, y], shape) || InRect([x2, y2], shape))
{
return true;
}
// shape is completely left or above the line
if((x < shape[0] && x2 < shape[0]) || (y < shape[1] && y2 < shape[1]))
{
return false;
}
// shape is completely right or below the line
if((x >= shape[0] + shape[2] && x2 >= shape[0] + shape[2]) || (y >= shape[1] + shape[3] && y2 >= shape[1] + shape[3]))
{
return false;
}
// the line is actually a point and is neither left/right nor above/below, so it must be on that point
if (x == x2 || y == y2)
{
return true;
}
// Check intersection left/right
var xI;
if(x < shape[0])
{
xI = shape[0];
}
else
{
xI = shape[0] + shape[2];
}
var yI = y + (y2 - y) * (xI - x) / (x2 - x);
if(yI >= shape[1] && yI < shape[1] + shape[3])
{
return true;
}
// Check intersection up/down
if(y < shape[1])
{
yI = shape[1];
}
else
{
yI = shape[1] + shape[3];
}
xI = x + (x2 - x) * (yI - y) / (y2 - y);
return xI >= shape[0] && xI < shape[0] + shape[2];
}
else if(filter[0] == C4FO_Or)
{
for(var i = 1; i < GetLength(filter); ++i)
{
var orFilter = filter[i];
if(!orFilter)
{
continue;
}
if(CheckObjectFilter(orFilter, obj))
{
return true;
}
}
return false;
}
else if(filter[0] == C4FO_Owner)
{
return obj->GetOwner() == filter[1];
}
else
{
return true;
}
}
global func CheckObject(array filters, object obj, int filtersOffset)
{
obj = obj || this;
for(var i = filtersOffset; i < GetLength(filters); ++i)
{
var filter = filters[i];
if(!filter)
{
continue;
}
if(!CheckObjectFilter(filter, obj))
{
return false;
}
}
return true;
}
global func CompareObjects(object a, object b, array sorting)
{
if(sorting[0] == C4SO_Reverse)
{
return CompareObjects(b, a, sorting[1]);
}
else if(sorting[0] == C4SO_Multiple)
{
return SortObjectsCallback(a, b, sorting, 1);
}
else if(sorting[0] == C4SO_Distance)
{
return ((a->GetX() - sorting[1])**2 + (a->GetY() - sorting[2])**2) - ((b->GetX() - sorting[1])**2 + (b->GetY() - sorting[2])**2);
}
else if(sorting[0] == C4SO_Random)
{
return Random65536 - Random(65536);
}
else if(sorting[0] == C4SO_Speed)
{
return (GetXDir(a, 65536)**2 + GetYDir(b, 65536)**2) - (GetXDir(b, 65536)**2 + GetYDir(b, 65536)**2);
}
else if(sorting[0] == C4SO_Mass)
{
return GetMass(a) - GetMass(b);
}
else if(sorting[0] == C4SO_Value)
{
return GetValue(a) - GetValue(b);
}
else if(sorting[0] == C4SO_Func)
{
var args = CreateArray(GetLength(sorting) - 2);
for(var i = 2; i < GetLength(sorting); ++i)
{
args[i - 2] = sorting[i];
}
return a->CallA(sorting[1], args, true) - b->CallA(sorting[1], args, true);
}
return 0;
}
global func SortObjectsCallback(object a, object b, array sortings, int offset)
{
for(var i = offset; i < GetLength(sortings); ++i)
{
var ret = CompareObjects(a, b, sortings[i]);
if(ret != 0)
{
return ret;
}
}
return 0;
}
global func SortObjects(array& objects, array sortings)
{
QSort(objects, GlobalCallback("SortObjectsCallback"), sortings);
}
global func FilterObjects(array objects, array filtersSortings, int limit)
{
var filters = [], sortings = [];
for(var filterSorting in filtersSortings)
{
if(!filterSorting)
{
continue;
}
if(Inside(filterSorting[0], C4SO_First, C4SO_Last))
{
sortings[] = filterSorting;
}
else
{
filters[] = filterSorting;
}
}
var realLimit = limit;
if(GetLength(sortings) > 0)
{
realLimit = 0;
}
var ret = [];
for(var obj in objects)
{
if(!obj)
{
continue;
}
if(CheckObject(filters, obj))
{
ret[] = obj;
if(realLimit && realLimit <= GetLength(ret))
{
return ret;
}
}
}
SortObjects(ret, sortings);
if(GetLength(sortings) > 0 && limit)
{
SetLength(ret, limit);
}
return ret;
}
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