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/*-- Make certain items vanish --*/
#strict 2
#appendto ARRW
#appendto FARW
#appendto TSWB
#appendto SPER
protected func Hit()
{
if (GetID() == FARW)
{
Schedule("CastParticles(\"MSpark\", 20, 5, 0, 0, 25, 30, RGBa(128,128,255,0), RGBa(255,255,255,127))", 69, 0, 0);
Schedule("RemoveObject()", 70, 0, 0);
}
else if (GetID() == SPER)
{
Schedule("CastParticles(\"MSpark\", 20, 5, 0, 0, 25, 30, RGBa(128,128,255,0), RGBa(255,255,255,127))", 49, 0, 0);
Schedule("RemoveObject()", 50, 0, 0);
}
else if (GetID() == TSWB)
{
CastParticles("Snow", 50, 20, 0, 0, 50, 80, RGBa(255,255,255,0), RGBa(255,255,255,0));
Schedule("RemoveObject()", 2, 0, 0);
}
else
{
CastParticles("MSpark", 20, 5, 0, 0, 25, 30, RGBa(128,128,255,0), RGBa(255,255,255,127));
Schedule("RemoveObject()", 5, 0, 0);
return _inherited();
}
}
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