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#strict 2
#appendto SCRL
static SCRL_spells;
protected func Initialize()
{
SetSpell(SCRL_spells[Random(GetLength(SCRL_spells))]);
return _inherited();
}
public func SpellFailed(id idSpell, object pAimingClonk)
{
// Spell canceled? Give back the scroll
SetSpell(idSpell);
if(pAimingClonk && !pAimingClonk->~RejectCollect(GetID(this), this))
{
Enter(pAimingClonk, this);
}
pAimingClonk = 0;
return 0;
}
global func SetScrollSpells(array spells)
{
SCRL_spells = spells;
}
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