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/* Clonk */

#strict 2

#appendto CLNK

local rotateInJump;
local removeOnDeath;

/*
protected func ControlThrow(object byObj)
{
	// First check if the clonk already handles the throw control
	var ret = _inherited(byObj);
	if (ret) return ret;

	// Launch arrow from pack in inventory
	var arrowPack = Contents();
	if (!arrowPack || !arrowPack->~IsArrowPack()) return 0;
	arrowPack->Activate(this);
	return 1;
}
*/

protected func ControlSpecial()
{
	[$Push$|Image=CXIV]

	if (GetAction() != "Walk") return 0;

	// Use action "Throw" starting with phase 3
	SetAction("Throw");
	SetPhase(3);

	// Find clonks in range
	var clonks = FindObjects(
		Find_ID(CLNK),
		Find_InRect(-20 + GetDir() * 29, 0, 12, 10),
		Find_OCF(OCF_Alive),
		Find_Hostile(GetOwner()),
		Find_Not(Find_Action("Tumble")));
		
	if (GetLength(clonks) == 0) return 0;

	// Randomly select clonk to be pushed
	var target = clonks[Random(GetLength(clonks))];
	Fling(target, -1 + GetDir() * 2, -1);
	target->SetKiller(GetOwner());

	return 1;
}


protected func ControlLeft()
{
	if (rotateInJump && GetAction() == "Jump" || GetAction() == "Tumble") SetDir(DIR_Left);
	return _inherited();
}

protected func ControlRight()
{
	if (rotateInJump && GetAction() == "Jump" || GetAction() == "Tumble") SetDir(DIR_Right);
	return _inherited();
}

protected func Death(int killedBy)
{
	var ret = _inherited(killedBy);
	if (removeOnDeath) RemoveObject();
	return ret;
}

public func QueryCatchBlow(object arrow)
{
	return arrow->GetOwner() == GetOwner();
}