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/*-- Regen --*/

#strict

protected func Initialize() {
  SetPosition(0,0);
  AddEffect("Rain",0,1,1,0,GetID());
  SoundLevel("Rain",100);
  return(1);
}

func FxRainTimer()
{
 var color = RGB(150,150,255);
 if (FindObject(RCKF)) color = RGB(100,0,0);
  for (var i;i<3;i++)
 CreateParticle("Rain",Random(LandscapeWidth()),0,0,200,Random(300),RGB(170,170,255)); 
 if (!Random(200)) Sound("Thunders*");
 if (!Random(50) && FindObject(FRRN)) CreateObject(DFLM,Random(LandscapeWidth()));
 return(1);
}