/*-- Ambient rain effect for Temple Ruins --*/ #strict 2 global func FxRainStart() { return 1; } global func FxRainTimer() { for (var i; i < 3; ++i) { CreateParticle("Raindrop", Random(LandscapeWidth()), 0, 0, 200, Random(300), RGB(170, 170, 255)); } if (!Random(200)) Sound("Thunders*"); return 1; } global func FxFireRainTimer() { if (!Random(50)) CreateObject(DFLM, Random(LandscapeWidth()), 0, NO_OWNER); return 1; }