/*-- Make the Gravity spell stop Magic Lightning and Lavashot --*/ #strict 2 #appendto LGTS #appendto _LVS func MagicStop(object caller) { var vertex = GetVertexNum() - 1; CastParticles("MSpark", 50, 20, AbsX(GetVertex(vertex, VTX_X)), AbsY(GetVertex(vertex, VTX_Y)), 50, 75, RGBa(128,128,255,0), RGBa(255,255,255,127)); return RemoveObject(); }