/*-- Dont set caster on fire --*/ #strict 2 #appendto MDBT public func ActivateAngle(object pCaller, int iAngle) { if (GetAction(pCaller) == "HoverCast") return 0; /*if (!GetDir(pCaller) && iAngle>0) CreateFireBreath(pCaller, 40, Sin(iAngle, 10), -Cos(iAngle, 10) - (Abs(iAngle) > 90) * 4, -Abs(iAngle)-90); else*/ CreateFireBreath(pCaller, 40, Sin(iAngle, 6), -Cos(iAngle, 8) - /*(Abs(iAngle) > 90) **/ 4, iAngle); Sound("DragonFire"); RemoveObject(); return 1; }