#strict 2 #appendto CLNK protected func ControlSpecial() { [$Push$|Image=CXIV] if (GetAction() != "Walk") return 0; // Use action "Throw" starting with phase 3 SetAction("Throw"); SetPhase(3); // Find clonks in range var clonks = FindObjects( Find_ID(CLNK), Find_InRect(-10 + GetDir() * 20, 0, 10, 10), Find_OCF(OCF_Alive), // Only include allied players' clonks if "friendly pushing" rule is present Find_Or(Find_Func(FindObject(FYPG)), Find_Hostile(GetOwner()))); if (GetLength(clonks) == 0) return 0; // Randomly select clonk to be pushed Fling(clonks[Random(GetLength(clonks))], -1 + GetDir() * 2, -1); return 1; }