/*-- Prevent rock strike from hitting allies --*/ /*-- And some hyper deflection stuff --*/ #appendto BIRK #strict 2 func QueryOwnCatchBlow(object target) { return !Hostile(GetOwner(), target->GetOwner()); } func HyperDeflection(int newAngle, int newSpeed, object by) { SetOwner(GetOwner(by)); } func HyperDeflectionIgnore(object by) { return !Hostile(GetOwner(), GetOwner(by)); }