/*-- Medieval --*/ #strict 2 static const MODE_Knightly = MKNI; protected func Activate(int player) { MessageWindow(GetDesc(), player); } func ModeName() { return "$ModeName$"; } func SpawnpointDefinitions() { return [[SFLN, 3], [EFLN,3], [SWOR, 5], [AXE1, 5], [SPER, 2], [ARWP, 5], [SCRL, 5], [FARP, 3]]; } func SpawnpointInterval() { return 800; } //TODO: Ambience, Festive Clonks