/*-- Schnee-Effekt --*/ #strict protected func Initialize() { if(!IsNewgfx()) RemoveObject(); SetPosition(0,0); } func Snowing() { PushParticles("Snow2",RandomX(-7,7)); for(var x; x<4; x++) { CreateParticle("Snow2",Random(LandscapeWidth()),0,0,25,RandomX(50,80),0); CreateParticle("Snow2",Random(LandscapeWidth()),0,0,21,RandomX(30,50),0); CreateParticle("Snow2",Random(LandscapeWidth()),0,0,17,RandomX(10,30),0); CreateParticle("Snow2",Random(LandscapeWidth()),0,0,35,RandomX(80,100),0); } }