Temple Pushing

Annotations	
* Nearby hostile clonks can be pushed via [Change Inventory].
* Numerous objects, especially the stronger flints, can be shot via [Double Dig] or using the context menu.
* Arrow packs are able to shoot their corresponding arrows with [Double Dig].
	* Objects start to fade if left untouched for a certain amount of time.		
	
Changelog
~ r0.93
	! Liquid Temple deactivated until further notice
	! Ambient music now toggleable via in the rule menu
	! Remvoved rock fall and fire rain from Apocalyptical Mode
	! Added fourth team ("Qul'tar")
	! Added "Random" option for section and mode
	! Deactivated random object bounces
	! Fixed a rare crash bug
	! Added short spawn protection
	* Scrolls are now coloured depending on the element of their spell
	* Optimized various ambient effects due to performance concerns
	* Updated ambient music for Apocalyptical Mode
	* Extinguisher rule not toggleable anymore
	* Added a lower and upper cap to the number of relaunches
	* Made "Fair Crew" strength static
	* Revamped the goblet in Magical Mode
	* Various small to large changes to spells
	* Multiple spells are now coloured in team colours