Cliff Pushing

It was a dark and stormy day, and the daylight was almost not recognizable. The raindrops splashed, and just the sound of thunder breaks the creepy silence. This should be the last battle between the tera-templer and the fire-freaks. All the years there were war between the two clans. But this time, it turned out wich religion will survive. And this in a century-old ritual: The Cliff-Pushing. The rules are easy. Who dies, loose. Of course for this ritual one of the highest places on the planet has been choosed: The mountains of Hiragu. 

An easy melee for 2-10 players, wich needs skills with the clonk-control. Every player got 5 relaunchs at the start of game. There are five game-modes: 

Normal: Every team starts on one side. Now every player tries to push down his opponent. This is made easier by lightning-strikes, rock-falls, earthquakes and meteorits. By means of special clonks can push away enemys wich are in the near of them. A little tip: You can shot every flint except flints with schedules by means of the context or with double-dig.

Sudden-Death: Every player tries to survive while super-flints fall out of the sky and warps appear in the landscape.

Speed-Fight: The same as normal-mode, just with higher speed. Instead of activating by double-dig, objects should be activated by double-special2.

Magical Pushing: Instead of objects magic scrolls will be respawnt in the respawnpoints.

Ultimate Extreme Pushing: Meteorits got a higher range, and sometimes flames fall out of the sky. If on player reachs the bottom, he automaticly will be created on the top on the level. Every player gots just 2 relaunches! 

This scenario needs the Fanatsy-Pack.