/*-- Regen --*/ #strict protected func Initialize() { SetPosition(0,0); AddEffect("Rain",0,1,1,0,GetID()); SoundLevel("Rain",100); return(1); } func FxRainTimer() { var color = RGB(150,150,255); if (FindObject(RCKF)) color = RGB(100,0,0); for (var i;i<3;i++) CreateParticle("Rain",Random(LandscapeWidth()),0,0,200,Random(300),RGB(170,170,255)); if (!Random(200)) Sound("Thunders*"); if (!Random(50) && FindObject(FRRN)) CreateObject(DFLM,Random(LandscapeWidth())); return(1); }