/*-- Flintregen --*/ #strict protected func Initialize() { SetPosition(0,0); AddEffect("Flnt",0,1,20,0,GetID()); return(1); } func FxFlntTimer() { if (!Random(20)) { //Wurmloch CreateObject(MGWP,Random(LandscapeWidth()),Random(LandscapeHeight()))->Activate(FindObject()); //Und einmal Free-Shaken ShakeFree(Random(LandscapeWidth()),Random(LandscapeHeight()),Random(100)); } //Zum Schluss noch ein kleines Geschenk des Himmels var flnt = CreateObject(SFLN,Random(LandscapeWidth()),0); return(1); }