/* Flint herbeizaubern */ #strict static FlintID; public func Activate(pCaster,pRealcaster) { var pSlurp; var pFlint; FlintID=[FLNT,SFLN,EFLN]; // Effekt prüfen var iResult; if (iResult = CheckEffect("FlintNSpell", 0, 125)) return(iResult!=-1 && RemoveObject()); // Sound Sound("Magic*"); // Effekt CreateParticle("MSpark", 0,0, 1000, RGBa(255,50,50,150)); if(pRealcaster) pCaster=pRealcaster; { pFlint = CreateContents(FlintID[Random(GetLength(FlintID))],pCaster); } RemoveObject(); return(1); } /* Zaubercombo */ public func GetSpellClass(object pMage) { return(EART); } public func GetSpellCombo(pMage) { return("422"); } // (1: Backward; 2: Down; 3: Forward; 4: Throw; 5: Jump; 6: Dig)