From e14f3eed92bba6ac38080cbe06489986a12469b6 Mon Sep 17 00:00:00 2001 From: Mittendrein Markus Date: Wed, 29 Jul 2015 20:51:50 +0200 Subject: Remove MELE in FxGameOverStop to avoid playing "Trumpet.wav" when continuing a finished game. --- TemplePushing.c4s/Script.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'TemplePushing.c4s') diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c index 5df463a..00c1bf6 100644 --- a/TemplePushing.c4s/Script.c +++ b/TemplePushing.c4s/Script.c @@ -508,6 +508,7 @@ global func FxGameOverStop(object pTarget, int iEffectNumber) { Sound("Trumpet", 1); GameOver(); + RemoveAll(MELE); } func GetPlayers() @@ -714,4 +715,4 @@ func ToggleAmbienceSounds(int player) SetPlrExtraData(player, PlrData_EnableAmbienceSounds, preference); DoAmbienceSounds(player); -} \ No newline at end of file +} -- cgit v1.2.3-54-g00ecf