From 92ca1e852c9fc92e73895d570567b0de15471112 Mon Sep 17 00:00:00 2001 From: Jan <> Date: Fri, 6 Feb 2015 19:37:47 +0100 Subject: Do not stop relaunches after deathmatch is done --- TemplePushing.c4s/Script.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'TemplePushing.c4s') diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c index da1b3e8..c619b14 100644 --- a/TemplePushing.c4s/Script.c +++ b/TemplePushing.c4s/Script.c @@ -421,8 +421,8 @@ func OnClonkDeath(object clonk, int killedBy) // Do nothing if Clonk does not belong to a player if (GetPlayerID(player) == 0) return; - // Handle kill and return if player got eliminated - if (gameStarted && HandleKill(player, killedBy)) return; + // Handle kill. Do not relaunch if player got eliminated + if (gameStarted && !gameOver && HandleKill(player, killedBy)) return; // Relaunch if (GetPlayerID(player)) LaunchClonk(player, clonk, true); -- cgit v1.2.3-54-g00ecf