From de97f8b2898e8fd00c5d6108e2832b7e6cd3668f Mon Sep 17 00:00:00 2001 From: Jan <> Date: Mon, 2 Feb 2015 18:49:15 +0100 Subject: TemplePushingB.c4s --- TemplePushing.c4s/System.c4g/MagicLightning.c | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 TemplePushing.c4s/System.c4g/MagicLightning.c (limited to 'TemplePushing.c4s/System.c4g/MagicLightning.c') diff --git a/TemplePushing.c4s/System.c4g/MagicLightning.c b/TemplePushing.c4s/System.c4g/MagicLightning.c new file mode 100644 index 0000000..ebed7a5 --- /dev/null +++ b/TemplePushing.c4s/System.c4g/MagicLightning.c @@ -0,0 +1,24 @@ +/* Magic Lighting doesn't disappear --*/ + +#strict + +#appendto MLGT + +func Activate(pCaster,pRealcaster) { + var pClonk; + if(pRealcaster) pClonk=pRealcaster; + else pClonk=pCaster; + + var iResult; + if (iResult = CheckEffect("LightningNSpell", 0, 125)) return(iResult!=-1 && RemoveObject()); + + // Zielen wenn möglich + if (pClonk->~DoSpellAim(this(), pCaster)) return(1); + + // Blitz erzeugen + var obj = CreateObject(LGTS, -GetX(), -GetY(), GetOwner(pClonk)); + obj->Launch(GetX(pCaster)+GetVertex(0, VTX_X, pCaster), GetY(pCaster)+GetVertex(0, VTX_Y, pCaster), (!GetDir(pCaster))*1800); + Sound("Thunder*"); + RemoveObject(); + return(1); +} -- cgit v1.2.3-54-g00ecf