From 8e8da78c5178c72c3621c7c869876ec75d6ff320 Mon Sep 17 00:00:00 2001 From: Mittendrein Markus Date: Wed, 9 Mar 2016 22:53:18 +0100 Subject: Fix searching of spawn positions --- TemplePushing.c4s/System.c4g/Debug.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'TemplePushing.c4s/System.c4g/Debug.c') diff --git a/TemplePushing.c4s/System.c4g/Debug.c b/TemplePushing.c4s/System.c4g/Debug.c index f0cd420..31d61bf 100644 --- a/TemplePushing.c4s/System.c4g/Debug.c +++ b/TemplePushing.c4s/System.c4g/Debug.c @@ -3,7 +3,7 @@ global func VerifyHostileSortDistance(int player) { var crew = GetCrew(player); - var searchResult = crew->FindObjects( + var searchResult = crew->FindObjectsAllLayers( Find_OCF(OCF_CrewMember | OCF_Alive), Find_Hostile(player), Sort_Distance(crew->GetX(), crew->GetY())); -- cgit v1.2.3-54-g00ecf