From d5b4057e5e7960249c0df19f3e76a47c0e938dcf Mon Sep 17 00:00:00 2001 From: Zed Date: Sat, 5 Mar 2016 02:31:02 +0100 Subject: Make minor adjustments to Apocalyptical Mode ambience effects --- TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'TemplePushing.c4s/Sections.c4d') diff --git a/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c index 6aae5d7..c95e20c 100644 --- a/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c +++ b/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c @@ -39,7 +39,7 @@ protected func Initialize() if (mode == MODE_Apocalyptic) { - SetSkyParallax(0, 0, 0, 4, 0, 0, 0); + SetSkyParallax(0, 0, 0, 5, 0, 0, 0); // Modulate brick and crystal colour SetMaterialColor(Material("Brick"), 100, 0, 0, 150, 0, 0, 20, 0, 0); -- cgit v1.2.3-54-g00ecf