From a14a78484cd5908d3ad7b8ddf6fea69d60840f8a Mon Sep 17 00:00:00 2001 From: Mittendrein Markus Date: Tue, 8 Mar 2016 22:55:19 +0100 Subject: Only play rain sound when ambience is enabled --- TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'TemplePushing.c4s/Sections.c4d') diff --git a/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c index 7699859..7df8e3b 100644 --- a/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c +++ b/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c @@ -57,5 +57,6 @@ protected func Initialize() public func SectionAmbienceSounds() { - return [["Ambience.ogg", 50], ["Rain.ogg", 75]]; + if (ambienceEnabled) return [["Ambience.ogg", 50], ["Rain.ogg", 75]]; + else return [["Ambience.ogg", 50]]; } -- cgit v1.2.3-54-g00ecf