From 1642ec65eaf83b8c1a6b1ea44d65331475fd3bf2 Mon Sep 17 00:00:00 2001 From: Mittendrein Markus Date: Fri, 4 Mar 2016 21:27:02 +0100 Subject: Move some mode-specific stuff into the modes' scripts --- TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d') diff --git a/TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c index a169b11..248785b 100644 --- a/TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c +++ b/TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c @@ -37,7 +37,5 @@ public func SectionAmbienceSounds() { - if (mode == MODE_Festive) return [["FestiveAmbience.ogg", 25]]; - else if (mode == MODE_Apocalyptic) return [["ExtremeAmbience.ogg", 75]]; - else return [["LiquidAmbience.ogg", 50], ["Rain.ogg", 10]]; + return [["LiquidAmbience.ogg", 50], ["Rain.ogg", 10]]; } -- cgit v1.2.3-54-g00ecf