From bf5d536b3465af4389f27eedbab5af1b4f40d778 Mon Sep 17 00:00:00 2001 From: Mittendrein Markus Date: Fri, 4 Mar 2016 14:39:48 +0100 Subject: Disable music in scenario script --- TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c') diff --git a/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c index 4e1c3ce..5818969 100644 --- a/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c +++ b/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c @@ -8,8 +8,6 @@ public func SpawnpointLocations() { return [[70, 100], [140, 310], [1105, 310], protected func Initialize() { - Music(); - if (ambienceEnabled) { // Create "Clouds" @@ -66,4 +64,4 @@ public func SectionAmbienceSounds() if (mode == MODE_Festive) return [["FestiveAmbience.ogg", 25]]; else if (mode == MODE_Apocalyptic) return [["ExtremeAmbience.ogg", 75]]; else return [["CloudAmbience.ogg", 50]]; -} \ No newline at end of file +} -- cgit v1.2.3-54-g00ecf