From 8955a92b56e6af49662d0d02e24a5bf6a50039d6 Mon Sep 17 00:00:00 2001 From: Zed Date: Wed, 17 Feb 2016 23:17:29 +0100 Subject: Remove rock fall and fire rain for apocalyptic mode on all sections --- TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c') diff --git a/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c index ed67274..73f6b49 100644 --- a/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c +++ b/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c @@ -30,16 +30,6 @@ protected func Initialize() if (mode == MODE_Apocalyptic) { - // Rock fall - for (var i = 0; i < 10; ++i) - { - CreateObject(RCKF, 0, 0, NO_OWNER); - } - - // Fire rain - AddEffect("FireRain", 0, 20, 1); - CreateObject(FRRN, 0, 0, NO_OWNER); - // Modulate brick color (object + material) for (var brick in bricks) { -- cgit v1.2.3-54-g00ecf