From 6f97801b70d3bdb0112f82efef7b6a0cb73a3fc9 Mon Sep 17 00:00:00 2001 From: Zed Date: Thu, 3 Mar 2016 22:24:18 +0100 Subject: Prevent sun from being created if Festive Mode has been selected --- TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c') diff --git a/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c index 73f6b49..bead84f 100644 --- a/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c +++ b/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c @@ -24,8 +24,11 @@ protected func Initialize() if (mode != MODE_Festive) AddEffect("Rain", 0, 20, 1); // Create sun and lenseflare - CreateObject(SONE, 0, 0, NO_OWNER); - CreateObject(LENS, 0, 0, NO_OWNER); + if (mode != MODE_Festive) + { + CreateObject(SONE, 0, 0, NO_OWNER); + CreateObject(LENS, 0, 0, NO_OWNER); + } } if (mode == MODE_Apocalyptic) -- cgit v1.2.3-54-g00ecf