From 1642ec65eaf83b8c1a6b1ea44d65331475fd3bf2 Mon Sep 17 00:00:00 2001 From: Mittendrein Markus Date: Fri, 4 Mar 2016 21:27:02 +0100 Subject: Move some mode-specific stuff into the modes' scripts --- TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c') diff --git a/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c index bead84f..7699859 100644 --- a/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c +++ b/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c @@ -57,7 +57,5 @@ protected func Initialize() public func SectionAmbienceSounds() { - if (mode == MODE_Festive) return [["FestiveAmbience.ogg", 25]]; - else if (mode == MODE_Apocalyptic) return [["ExtremeAmbience.ogg", 75]]; - else return [["Ambience.ogg", 50], ["Rain.ogg", 75]]; -} \ No newline at end of file + return [["Ambience.ogg", 50], ["Rain.ogg", 75]]; +} -- cgit v1.2.3-54-g00ecf