From d18ead9151af1e5bcd7813544f531b2cb1e21a00 Mon Sep 17 00:00:00 2001 From: Mittendrein Markus Date: Wed, 10 Feb 2016 22:22:31 +0100 Subject: Add deathmatch win-score upper and lower limits with 10 and 30 respectively --- TemplePushing.c4s/Script.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'TemplePushing.c4s/Script.c') diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c index 93a2d46..7ef5474 100644 --- a/TemplePushing.c4s/Script.c +++ b/TemplePushing.c4s/Script.c @@ -171,7 +171,7 @@ func SetupDone(object menu, string message) ambienceEnabled = menu->LocalN("ambienceEnabled"); numRelaunches = BoundBy(menu->LocalN("numRelaunches"), 3, 10); deathmatchEnabled = menu->LocalN("deathmatchEnabled"); - deathmatchWinScore = menu->LocalN("deathmatchWinScore"); + deathmatchWinScore = BoundBy(menu->LocalN("deathmatchWinScore"), 10, 30); menu->RemoveObject(); gameStartMessage = message; -- cgit v1.2.3-54-g00ecf