From a3835b2fbd60b07e820a8116810aefb777d9938d Mon Sep 17 00:00:00 2001 From: Markus Mittendrein Date: Tue, 9 Apr 2019 18:56:38 +0200 Subject: Fix conflicting defaults for deathmatchWinScore in Scenario script (not a real issue) --- TemplePushing.c4s/Script.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'TemplePushing.c4s/Script.c') diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c index 5a975c0..27095d8 100644 --- a/TemplePushing.c4s/Script.c +++ b/TemplePushing.c4s/Script.c @@ -38,7 +38,7 @@ func Initialize() CreateObject(THRN, 410, 210, NO_OWNER); // Initial values - deathmatchWinScore = 20; + deathmatchWinScore = 15; playerDeaths = CreateArray(); playerScore = CreateArray(); teamScore = CreateArray(); @@ -48,7 +48,7 @@ func Initialize() var menu = CreateObject(SPMU, LandscapeWidth()/2, LandscapeHeight()-20, NO_OWNER); menu->LocalN("rotateInJumpEnabled") = true; menu->LocalN("numRelaunches") = 7; - menu->LocalN("deathmatchWinScore") = 15; + menu->LocalN("deathmatchWinScore") = deathmatchWinScore; menu->LocalN("ambienceEnabled") = false; // Modulate endscreen -- cgit v1.2.3-54-g00ecf