From 1642ec65eaf83b8c1a6b1ea44d65331475fd3bf2 Mon Sep 17 00:00:00 2001 From: Mittendrein Markus Date: Fri, 4 Mar 2016 21:27:02 +0100 Subject: Move some mode-specific stuff into the modes' scripts --- TemplePushing.c4s/Modes.c4d/MedievalPushing.c4d/Script.c | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'TemplePushing.c4s/Modes.c4d/MedievalPushing.c4d/Script.c') diff --git a/TemplePushing.c4s/Modes.c4d/MedievalPushing.c4d/Script.c b/TemplePushing.c4s/Modes.c4d/MedievalPushing.c4d/Script.c index 8f9e261..0d3258b 100644 --- a/TemplePushing.c4s/Modes.c4d/MedievalPushing.c4d/Script.c +++ b/TemplePushing.c4s/Modes.c4d/MedievalPushing.c4d/Script.c @@ -2,4 +2,12 @@ #strict 2 +static const MODE_Knightly = MKNI; + protected func Activate(int player) { MessageWindow(GetDesc(), player); } + +func ModeName() { return "$ModeName$"; } +func SpawnpointDefinitions() { return [[SFLN, 3], [EFLN,3], [SWOR, 5], [AXE1, 5], [SPER, 2], [ARWP, 5], [SCRL, 5], [FARP, 3]]; } +func SpawnpointInterval() { return 800; } + +//TODO: Ambience, Festive Clonks -- cgit v1.2.3-54-g00ecf