From 954de7a151d426fbdbcf0662d4f22defa3edd022 Mon Sep 17 00:00:00 2001 From: Jan <> Date: Sat, 1 Aug 2015 23:03:54 +0200 Subject: Add "random" option in setup menu for section and mode --- TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c') diff --git a/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c b/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c index ab65c34..06459ed 100644 --- a/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c +++ b/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c @@ -50,6 +50,8 @@ private func ShowSectionMenu() clonk->AddMenuItem(GetName(0, Sections[i]), Format("SelectSection(%i)", Sections[i]), Sections[i]); CheckPreselect(Sections[i] == section, i); } + + clonk->AddMenuItem("$Random$", Format("SelectSection(%i)", Sections[Random(GetLength(Sections))]), ROCK); } private func SelectSection(id selectedSection) @@ -71,6 +73,7 @@ private func ShowModeMenu() CheckPreselect(m[0] == mode, menuItemIndex++); } + clonk->AddMenuItem("$Random$", Format("SelectMode(%d)", Modes[Random(GetLength(Modes))][0]), ROCK); clonk->AddMenuItem("$Back$", "ShowSectionMenu()", SBCK); } -- cgit v1.2.3-54-g00ecf