From 83d5f00e47e2a036ecd246a1c679a8fbf10c742f Mon Sep 17 00:00:00 2001 From: Jan <> Date: Wed, 22 Jul 2015 21:50:53 +0200 Subject: Correct name of the scenario script function called when the setup menu is done --- TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c') diff --git a/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c b/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c index 4b2fee5..d59d7ba 100644 --- a/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c +++ b/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c @@ -175,7 +175,7 @@ private func SelectSetting(int selectedSetting) private func SetupDone() { ShowMessage(); - GameCall("StartGame", this, GetMessage()); + GameCall("SetupDone", this, GetMessage()); } private func AddOptionMenuItem(string caption, bool enabled, string command, id idItem) -- cgit v1.2.3-54-g00ecf