From 2fa1ef2fe4dcd5c47d1ccca68d1dba79399ea2c6 Mon Sep 17 00:00:00 2001 From: Zed Date: Fri, 4 Mar 2016 20:54:04 +0100 Subject: Make Lavashot spell less damaging on impact --- .../Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Shot.c4d/Script.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d') diff --git a/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Shot.c4d/Script.c b/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Shot.c4d/Script.c index 8bb4d7c..61bfea9 100644 --- a/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Shot.c4d/Script.c +++ b/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Shot.c4d/Script.c @@ -140,7 +140,7 @@ private func Attraction(obj) GetVertex(0,1,obj)+GetY(obj) ); obj->~LightningStrike(); SetAction("Connect"); - Punch(obj, 20); + Punch(obj, 7); Incinerate(obj); //Übernimmt QueryCatchBlow //if(GetEffect("KillSymbols",obj)) SetKillSymbols(obj,GetEffect("KillSymbols",obj),_LVS,GetEffect("KillTraceHelper",this())); -- cgit v1.2.3-54-g00ecf