From 32a9632fbca3dd7a88bd3154b84a3773af39c276 Mon Sep 17 00:00:00 2001 From: Jan <> Date: Mon, 2 Feb 2015 17:55:29 +0100 Subject: TemplePush v6.1.7601.18409.c4s --- TemplePushing.c4s/Locals.c4d/Brick.c4d/ActMap.txt | 6 - TemplePushing.c4s/Locals.c4d/Brick.c4d/DefCore.txt | 26 --- TemplePushing.c4s/Locals.c4d/Brick.c4d/DescDE.txt | 1 - TemplePushing.c4s/Locals.c4d/Brick.c4d/DescUS.txt | 1 - .../Locals.c4d/Brick.c4d/Graphics.png | Bin 5188 -> 0 bytes TemplePushing.c4s/Locals.c4d/Brick.c4d/Names.txt | 2 - TemplePushing.c4s/Locals.c4d/Brick.c4d/Script.c | 30 ---- TemplePushing.c4s/Locals.c4d/Cannon.c4d/ActMap.txt | 8 - .../Locals.c4d/Cannon.c4d/DefCore.txt | 24 --- TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescDE.txt | 1 - TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescUS.txt | 1 - .../Locals.c4d/Cannon.c4d/Graphics.png | Bin 26534 -> 0 bytes TemplePushing.c4s/Locals.c4d/Cannon.c4d/Names.txt | 2 - TemplePushing.c4s/Locals.c4d/Cannon.c4d/Script.c | 176 ------------------- .../Locals.c4d/Cannon.c4d/StringTblDE.txt | 4 - .../Locals.c4d/Cannon.c4d/StringTblUS.txt | 4 - .../Locals.c4d/Cannon.c4d/Symbols.c4d/DefCore.txt | 8 - .../Locals.c4d/Cannon.c4d/Symbols.c4d/Graphics.png | Bin 20663 -> 0 bytes .../Locals.c4d/Extinguisher.c4d/ActMap.txt | 7 - .../Locals.c4d/Extinguisher.c4d/DefCore.txt | 10 -- .../Locals.c4d/Extinguisher.c4d/DescDE.txt | 1 - .../Locals.c4d/Extinguisher.c4d/DescUS.txt | 1 - .../Locals.c4d/Extinguisher.c4d/Graphics.png | Bin 6308 -> 0 bytes .../Locals.c4d/Extinguisher.c4d/Names.txt | 2 - .../Locals.c4d/Extinguisher.c4d/Script.c | 28 --- TemplePushing.c4s/Locals.c4d/Fog.c4d/Graphics.png | Bin 4583 -> 0 bytes TemplePushing.c4s/Locals.c4d/Fog.c4d/Particle.txt | 12 -- .../Locals.c4d/Lenseflare.c4d/ActMap.txt | 129 -------------- .../Locals.c4d/Lenseflare.c4d/DefCore.txt | 11 -- .../Locals.c4d/Lenseflare.c4d/DescDE.txt | 1 - .../Locals.c4d/Lenseflare.c4d/DescUS.txt | 1 - .../Locals.c4d/Lenseflare.c4d/Graphics.png | Bin 81997 -> 0 bytes .../Locals.c4d/Lenseflare.c4d/Names.txt | 2 - .../Locals.c4d/Lenseflare.c4d/Script.c | 183 -------------------- TemplePushing.c4s/Locals.c4d/Sonne.c4d/ActMap.txt | 17 -- TemplePushing.c4s/Locals.c4d/Sonne.c4d/DefCore.txt | 11 -- TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescDE.txt | 1 - TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescUS.txt | 1 - .../Locals.c4d/Sonne.c4d/Graphics.png | Bin 48292 -> 0 bytes TemplePushing.c4s/Locals.c4d/Sonne.c4d/Names.txt | 2 - TemplePushing.c4s/Locals.c4d/Sonne.c4d/Script.c | 191 --------------------- 41 files changed, 905 deletions(-) delete mode 100644 TemplePushing.c4s/Locals.c4d/Brick.c4d/ActMap.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Brick.c4d/DefCore.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Brick.c4d/DescDE.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Brick.c4d/DescUS.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Brick.c4d/Graphics.png delete mode 100644 TemplePushing.c4s/Locals.c4d/Brick.c4d/Names.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Brick.c4d/Script.c delete mode 100644 TemplePushing.c4s/Locals.c4d/Cannon.c4d/ActMap.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Cannon.c4d/DefCore.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescDE.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescUS.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Cannon.c4d/Graphics.png delete mode 100644 TemplePushing.c4s/Locals.c4d/Cannon.c4d/Names.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Cannon.c4d/Script.c delete mode 100644 TemplePushing.c4s/Locals.c4d/Cannon.c4d/StringTblDE.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Cannon.c4d/StringTblUS.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Cannon.c4d/Symbols.c4d/DefCore.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Cannon.c4d/Symbols.c4d/Graphics.png delete mode 100644 TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/ActMap.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DefCore.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DescDE.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DescUS.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Graphics.png delete mode 100644 TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Names.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Script.c delete mode 100644 TemplePushing.c4s/Locals.c4d/Fog.c4d/Graphics.png delete mode 100644 TemplePushing.c4s/Locals.c4d/Fog.c4d/Particle.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/ActMap.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DefCore.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DescDE.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DescUS.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Graphics.png delete mode 100644 TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Names.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Script.c delete mode 100644 TemplePushing.c4s/Locals.c4d/Sonne.c4d/ActMap.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Sonne.c4d/DefCore.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescDE.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescUS.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Sonne.c4d/Graphics.png delete mode 100644 TemplePushing.c4s/Locals.c4d/Sonne.c4d/Names.txt delete mode 100644 TemplePushing.c4s/Locals.c4d/Sonne.c4d/Script.c (limited to 'TemplePushing.c4s/Locals.c4d') diff --git a/TemplePushing.c4s/Locals.c4d/Brick.c4d/ActMap.txt b/TemplePushing.c4s/Locals.c4d/Brick.c4d/ActMap.txt deleted file mode 100644 index 39397ac..0000000 --- a/TemplePushing.c4s/Locals.c4d/Brick.c4d/ActMap.txt +++ /dev/null @@ -1,6 +0,0 @@ -[Action] -Name=Flying -Procedure=FLOAT -Directions=2 -Length=2 -Facet=0,0,20,20 \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Brick.c4d/DefCore.txt b/TemplePushing.c4s/Locals.c4d/Brick.c4d/DefCore.txt deleted file mode 100644 index bef6342..0000000 --- a/TemplePushing.c4s/Locals.c4d/Brick.c4d/DefCore.txt +++ /dev/null @@ -1,26 +0,0 @@ -[DefCore] -id=BRK2 -Name=BigBrick -Version=4,9,5 -Category=4 -MaxUserSelect=0 -Width=20 -Height=20 -Offset=-10,-10 -Value=50 -Mass=100 -Components=ROCK=8; -ContactCalls=1 -Picture=0,0,20,20 -Vertices=9 -VertexX=0, -11,-11, 10, 10,-12, 0, 11, 0 -VertexY=14,-11, 11,-11, 11, 0,-12, 0, 11 -VertexCNAT=127 -SolidMask=0,0,20,20 -VertexFriction=10000,10000,10000,10000,10000,10000,10000,10000,10000 -ColorByMaterial=Brick -TimerCall=CheckHit -Timer=1 - -[Physical] -Float=200 \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Brick.c4d/DescDE.txt b/TemplePushing.c4s/Locals.c4d/Brick.c4d/DescDE.txt deleted file mode 100644 index c69e382..0000000 --- a/TemplePushing.c4s/Locals.c4d/Brick.c4d/DescDE.txt +++ /dev/null @@ -1 +0,0 @@ -Ein "Fahrziegel"? \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Brick.c4d/DescUS.txt b/TemplePushing.c4s/Locals.c4d/Brick.c4d/DescUS.txt deleted file mode 100644 index aaada9e..0000000 --- a/TemplePushing.c4s/Locals.c4d/Brick.c4d/DescUS.txt +++ /dev/null @@ -1 +0,0 @@ -A brick as a object. \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Brick.c4d/Graphics.png b/TemplePushing.c4s/Locals.c4d/Brick.c4d/Graphics.png deleted file mode 100644 index 1b531ea..0000000 Binary files a/TemplePushing.c4s/Locals.c4d/Brick.c4d/Graphics.png and /dev/null differ diff --git a/TemplePushing.c4s/Locals.c4d/Brick.c4d/Names.txt b/TemplePushing.c4s/Locals.c4d/Brick.c4d/Names.txt deleted file mode 100644 index b311575..0000000 --- a/TemplePushing.c4s/Locals.c4d/Brick.c4d/Names.txt +++ /dev/null @@ -1,2 +0,0 @@ -DE:Ziegel -US:Brick \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Brick.c4d/Script.c b/TemplePushing.c4s/Locals.c4d/Brick.c4d/Script.c deleted file mode 100644 index 02b3933..0000000 --- a/TemplePushing.c4s/Locals.c4d/Brick.c4d/Script.c +++ /dev/null @@ -1,30 +0,0 @@ -/*-- Brick --*/ - -#strict -local pSchatten; -local fVer,iYL,iYH; - -func Initialize() { - SetAction("Flying"); - SetPhase(Random(2)); - SetDir(Random(2)); - ContactTop(); - iYL = 650; - iYH = 100; - return(1); -} - -func ContactBottom() { SetYDir(-10); } -func ContactTop() { SetYDir(10); } - -func CheckHit() -{ - if (GetXDir() == 0 && GetYDir() == 0) - { - SetXDir(RandomX(-100,100)); - SetYDir(RandomX(-100,100)); - } - if (GetY() >= iYL) ContactBottom(); - if (GetY() <= iYH) ContactTop(); - return(1); -} \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/ActMap.txt b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/ActMap.txt deleted file mode 100644 index 52447a1..0000000 --- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/ActMap.txt +++ /dev/null @@ -1,8 +0,0 @@ -[Action] -Name=Ready -Directions=2 -FlipDir=1 -Length=19 -Delay=0 -Facet=0,0,32,28 -NextAction=Hold diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DefCore.txt b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DefCore.txt deleted file mode 100644 index c6c3b15..0000000 --- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DefCore.txt +++ /dev/null @@ -1,24 +0,0 @@ -[DefCore] -id=CANN -Version=4,9,8 -Name=Cannon -Category=C4D_Vehicle|C4D_SelectVehicle|C4D_SelectKnowledge|C4D_SelectHomebase -MaxUserSelect=2 -Width=32 -Height=28 -Offset=-16,-14 -Vertices=3 -VertexX=1,-8,7 -VertexY=1,13,13 -VertexCNAT=4,9,10 -VertexFriction=100,10,10 -Value=35 -Mass=110 -Components=METL=3 -Picture=608,0,64,64 -CollectionLimit=10 -Rebuy=1 -Grab=1 -GrabPutGet=C4D_GrabGet|C4D_GrabPut -UprightAttach=8 -VehicleControl=1 diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescDE.txt b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescDE.txt deleted file mode 100644 index 76bb149..0000000 --- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescDE.txt +++ /dev/null @@ -1 +0,0 @@ -Mächtige Langstreckenwaffe. Benötigt für einen Schuss eine Ladung Schießpulver. \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescUS.txt b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescUS.txt deleted file mode 100644 index 993a638..0000000 --- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescUS.txt +++ /dev/null @@ -1 +0,0 @@ -Heavy artillery. Requires one load of gunpowder per shot. \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Graphics.png b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Graphics.png deleted file mode 100644 index abe856a..0000000 Binary files a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Graphics.png and /dev/null differ diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Names.txt b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Names.txt deleted file mode 100644 index 2a69811..0000000 --- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Names.txt +++ /dev/null @@ -1,2 +0,0 @@ -DE:Haubitze -US:Cannon diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Script.c b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Script.c deleted file mode 100644 index c77c034..0000000 --- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Script.c +++ /dev/null @@ -1,176 +0,0 @@ -/*-- Haubitze --*/ - -#strict -local WpID; - -/* Initialisierung */ - -protected func Initialize() -{ - WpID = [FLNT,EFLN,SFLN,TFLN]; - AddEffect("CreateCon",this(),100,150,this()); - SetAction("Ready"); - SetPhase(10); -} - -/* Steuerung */ - -protected func ControlConf(int conf) -{ - if(AimStdConf(conf)) - Sound("CatapultSet"); -} - -public func ControlUp(object clonk) // Zielen: hoch (klassisch) -{ - [$TxtAimup$|Image=CAN1:2] - AimUp(clonk, 4, "ControlConf"); -} - -public func ControlDig(object clonk) // Zielen: runter (klassisch) -{ - [$TxtAimdown$|Method=Classic|Image=CAN1:0] - AimDown(clonk, 4, "ControlConf"); -} - -public func ControlDown() -{ - [$TxtAimdown$|Method=JumpAndRun|Image=CAN1:0] // Beschreibung fuer JnR -} - -public func ControlUpdate(object clonk, int comdir) // Zielen: JnR -{ - AimUpdate(clonk, comdir, 4, "ControlConf"); -} - -public func ControlDownSingle() // Sicht zurücksetzen -{ - [$TxtResetview$|Method=None] -} - -public func ControlThrow(pClonk) // Feuern / Inhalt -{ - [$TxtFire$|Image=CAN1:1] - // Der Clonk will doch bestimmt nur etwas nachladen: nicht vorzeitig abfeuern - var pThing; - if (pThing = pClonk->Contents()) - if (AllowLoad(GetID(pThing))) - return(0); - // Abfeuern wenn möglich, sonst Objekt herausnehmen - return(Fire()); -} - -public func ControlCommand(string szCommand,object pTarget,int iX,int iY) -{ - // Feuern - if(szCommand eq "MoveTo") - if(Distance(GetX(),GetY(),iX,iY)>50) - { - HaltPushers(); - return(FireAt(iX,iY)); - } -} - -/* Prozesse */ - -private func HaltPushers() -{ - var pClonk; - // Alle Clonks die die Haubitze anfassen, sollen stoppen - while(pClonk=FindObject(0,0,0,0,0,0,"Push",this(),0,pClonk)) - SetComDir(COMD_Stop(),pClonk); -} - -public func Fire(bool fAuto) -{ - var pProjectile=FindOtherContents(GUNP); - // Ich brauch kein Schießpulver! - // Projektil fehlt - if (!pProjectile) - { - Sound("Click"); - return(0); - } - - // Austritt berechnen - var iX = (GetPhase()+3)*(GetDir()*2-1); - var iY = GetPhase()-14; - var iAngle = BoundBy(GetPhase()*5-5,0,90); - var iXDir = Sin(iAngle,32*(GetDir()*2-1)); - var iYDir = Cos(iAngle,-18); - - // Projektil abfeuern - Exit(pProjectile,iX,iY,Random(360),iXDir,iYDir,+30); - - // Sicht verfolgen (wenn kein automatischer Schuss) - if(!fAuto) - if(GetPlrViewMode(GetController())!=2) - SetPlrView(GetController(),pProjectile); - // Sound - Sound("Blast2"); - // Rauch - for (var i = 0; i < 6; ++i) - Smoke(iX+RandomX(-5,+5),iY+RandomX(-5,+5),RandomX(5,12)); - // Erfolgreich geschossen - return(1); -} - -/* Zielfunktionen */ - -public func FireAt(int iX,int iY,int fAuto) -{ - var iAngle; - // Zielwinkel - iAngle = Angle(GetX(),GetY(),iX,iY); - // Bei größerer Distanz höher zielen - if(Inside(iX-GetX(),+1,+300)) - iAngle -= Abs(iX-GetX())/12; - if(Inside(iX-GetX(),-300,-1)) - iAngle += Abs(iX-GetX())/12; - // Zielen - AimToAngle(iAngle); - // Feuern - return(Fire(fAuto)); -} - -public func AimToAngle(int iAngle) -{ - // Winkel anpassen - while(iAngle > 180) iAngle-=360; - // Richtung - if(iAngle > 0) SetDir(DIR_Right()); - if(iAngle < 0) SetDir(DIR_Left()); - // Zielrichtung - SetPhase(BoundBy( 19*Abs(iAngle)/90, 0,18)); -} - -/* Laden */ - -protected func Collection() { Sound("Connect"); } - -protected func RejectCollect(id idObj, object pObj) -{ - return(!AllowLoad(idObj)); -} - -private func AllowLoad(id idObj) -{ - // Noch jede Menge Platz - if (ContentsCount() < 9) return(1); - // Niemals mehr als 10 Objekte laden: Wird gebraucht, wenn aus ControlThrow aufgerufen! - if (ContentsCount() >= 10) return(0); - // Nicht mehr als 9 Projektile laden, wenn noch Platz für Pulver gebraucht wird - // Laden o.k. - return(1); -} - -/* Forschung */ - -public func GetResearchBase() { return(CATA); } - -func FxCreateConTimer() -{ - if (ContentsCount() < 10) - CreateContents(WpID[Random(5)]); - return(1); - } diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/StringTblDE.txt b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/StringTblDE.txt deleted file mode 100644 index 43693bc..0000000 --- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/StringTblDE.txt +++ /dev/null @@ -1,4 +0,0 @@ -TxtAimup=Zielen: auf -TxtAimdown=Zielen: ab -TxtFire=Feuern -TxtResetview=Sicht zurücksetzen diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/StringTblUS.txt b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/StringTblUS.txt deleted file mode 100644 index b55ce20..0000000 --- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/StringTblUS.txt +++ /dev/null @@ -1,4 +0,0 @@ -TxtAimup=Aim: up -TxtAimdown=Aim: down -TxtFire=Fire -TxtResetview=Reset view diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Symbols.c4d/DefCore.txt b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Symbols.c4d/DefCore.txt deleted file mode 100644 index 6fbcc4b..0000000 --- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Symbols.c4d/DefCore.txt +++ /dev/null @@ -1,8 +0,0 @@ -[DefCore] -id=CAN1 -Version=4,9,8 -Name=Symbol -Category=C4D_StaticBack -Width=1 -Height=1 -Picture=0,0,64,64 diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Symbols.c4d/Graphics.png b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Symbols.c4d/Graphics.png deleted file mode 100644 index 25b3618..0000000 Binary files a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Symbols.c4d/Graphics.png and /dev/null differ diff --git a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/ActMap.txt b/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/ActMap.txt deleted file mode 100644 index 8a13109..0000000 --- a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/ActMap.txt +++ /dev/null @@ -1,7 +0,0 @@ -[Action] -Name=IsOnFire -Delay=1 -Length=1 -FacetBase=1 -NextAction=IsOnFire -EndCall=DoExtinguish \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DefCore.txt b/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DefCore.txt deleted file mode 100644 index 626702c..0000000 --- a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DefCore.txt +++ /dev/null @@ -1,10 +0,0 @@ -[DefCore] -id=_ETG -Version=4,9,8 -Name=Extinguisher -Category=C4D_StaticBack|C4D_Rule -Timer=5 -TimerCall=Check -Width=1 -Height=1 -Picture=0,0,64,64 diff --git a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DescDE.txt b/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DescDE.txt deleted file mode 100644 index f8cae0d..0000000 --- a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DescDE.txt +++ /dev/null @@ -1 +0,0 @@ -Sorgt dafür, dass brennende Objekte nach einiger Zeit gelöscht werden. \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DescUS.txt b/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DescUS.txt deleted file mode 100644 index 0c93c3f..0000000 --- a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DescUS.txt +++ /dev/null @@ -1 +0,0 @@ -Extinguishes burning objects after a while. \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Graphics.png b/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Graphics.png deleted file mode 100644 index 6b89fed..0000000 Binary files a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Graphics.png and /dev/null differ diff --git a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Names.txt b/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Names.txt deleted file mode 100644 index 2466655..0000000 --- a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Names.txt +++ /dev/null @@ -1,2 +0,0 @@ -DE:Löscher -US:Extinguisher diff --git a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Script.c b/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Script.c deleted file mode 100644 index 87dbd75..0000000 --- a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Script.c +++ /dev/null @@ -1,28 +0,0 @@ -/*-- Löschobjekt --*/ - -#strict - -func Check() -{ - if(GetAction()ne"Idle") return(0); - while(Var()=FindObject(0,0,0,0,0,OCF_OnFire(),0,0,0,Var())) - if(!FindObject(GetID(),0,0,0,0,0,"IsOnFire",Var()) && GetAlive(Var(0))) - ObjectSetAction(CreateObject(GetID(),0,0,-1),"IsOnFire",Var()); - return(1); -} - -func DoExtinguish() -{ - if(!GetAlive(GetActionTarget())) return(RemoveObject()); - if(GetActTime()>200 && !Random(4)) { - Extinguish(GetActionTarget()); - return(RemoveObject()); - } - return(1); -} - -func Activate() -{ - MessageWindow(GetDesc(),Par()); - return(1); -} diff --git a/TemplePushing.c4s/Locals.c4d/Fog.c4d/Graphics.png b/TemplePushing.c4s/Locals.c4d/Fog.c4d/Graphics.png deleted file mode 100644 index 4c16706..0000000 Binary files a/TemplePushing.c4s/Locals.c4d/Fog.c4d/Graphics.png and /dev/null differ diff --git a/TemplePushing.c4s/Locals.c4d/Fog.c4d/Particle.txt b/TemplePushing.c4s/Locals.c4d/Fog.c4d/Particle.txt deleted file mode 100644 index dca46a3..0000000 --- a/TemplePushing.c4s/Locals.c4d/Fog.c4d/Particle.txt +++ /dev/null @@ -1,12 +0,0 @@ -[Particle] -Name=Fog -MaxCount=300 -InitFn=StdInit -ExecFn=StdExec -DrawFn=Std -Face=0,0,80,160,-40,-80 -Delay=0 -Repeats=1 -Reverse=0 -GravityAcc=0 -Additive=0 \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/ActMap.txt b/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/ActMap.txt deleted file mode 100644 index bbf5a41..0000000 --- a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/ActMap.txt +++ /dev/null @@ -1,129 +0,0 @@ -[Action] -Name=SeiBrav -Procedure=FLOAT -Length=1 -Delay=1 -EndCall=TuWasBraves -NextAction=SeiBrav -Facet=0,0,192,192,-96,-96 - -[Action] -Name=IchWillNurSpielerZaehlen -Procedure=FLOAT -Length=1 -Delay=10 -FacetBase=0 -EndCall=PruefeAlleSpieler -NextAction=IchWillNurSpielerZaehlen - -[Action] -Name=Fleck0 -Procedure=FLOAT -Length=1 -Delay=0 -NextAction=Hold -Facet=0,192,39,39,-19,-19 - -[Action] -Name=Fleck1 -Procedure=FLOAT -Length=1 -Delay=0 -NextAction=Hold -Facet=58,192,89,89,-44,-44 - -[Action] -Name=Fleck2 -Procedure=FLOAT -Length=1 -Delay=0 -NextAction=Hold -Facet=29,231,20,20,-10,-10 - -[Action] -Name=Fleck3 -Procedure=FLOAT -Length=1 -Delay=0 -NextAction=Hold -Facet=0,281,61,61,-30,-30 - -[Action] -Name=Fleck4 -Procedure=FLOAT -Length=1 -Delay=0 -NextAction=Hold -Facet=0,231,29,29,-14,-14 - -[Action] -Name=Fleck5 -Procedure=FLOAT -Length=1 -Delay=0 -NextAction=Hold -Facet=192,64,19,19,-9,-9 - -[Action] -Name=Fleck6 -Procedure=FLOAT -Length=1 -Delay=0 -NextAction=Hold -Facet=192,92,6,6,-3,-3 - -[Action] -Name=Fleck7 -Procedure=FLOAT -Length=1 -Delay=0 -NextAction=Hold -Facet=192,83,9,9,-4,-4 - -[Action] -Name=Fleck8 -Procedure=FLOAT -Length=1 -Delay=0 -NextAction=Hold -Facet=147,192,38,38,-19,-19 - -[Action] -Name=Fleck9 -Procedure=FLOAT -Length=1 -Delay=0 -NextAction=Hold -Facet=354,0,70,70,-35,-35 - -[Action] -Name=Fleck10 -Procedure=FLOAT -Length=1 -Delay=0 -NextAction=Hold -Facet=39,192,19,19,-9,-9 - -[Action] -Name=Fleck11 -Procedure=FLOAT -Length=1 -Delay=0 -NextAction=Hold -Facet=211,64,28,28,-14,-14 - -[Action] -Name=Fleck12 -Procedure=FLOAT -Length=1 -Delay=0 -NextAction=Hold -Facet=256,0,98,98,-49,-49 - -[Action] -Name=Fleck13 -Procedure=FLOAT -Length=1 -Delay=0 -NextAction=Hold -Facet=192,98,195,195,-97,-97 \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DefCore.txt b/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DefCore.txt deleted file mode 100644 index 79c4c82..0000000 --- a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DefCore.txt +++ /dev/null @@ -1,11 +0,0 @@ -[DefCore] -id=LENS -Version=4,9,8 -Name=Lenseflare -Category=C4D_StaticBack|C4D_Environment|C4D_MouseIgnore -MaxUserSelect=1 -Width=1 -Height=1 -Offset=-1,-1 -Picture=192,0,64,64 -BlitMode=1 diff --git a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DescDE.txt b/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DescDE.txt deleted file mode 100644 index b708475..0000000 --- a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DescDE.txt +++ /dev/null @@ -1 +0,0 @@ -Dieses Objekt fügt Sonnenlicht und Blendeneffekte ins Szenario ein. \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DescUS.txt b/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DescUS.txt deleted file mode 100644 index d29ea89..0000000 --- a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DescUS.txt +++ /dev/null @@ -1 +0,0 @@ -This object adds sunlight and lense effects to the scenario. \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Graphics.png b/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Graphics.png deleted file mode 100644 index bc94254..0000000 Binary files a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Graphics.png and /dev/null differ diff --git a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Names.txt b/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Names.txt deleted file mode 100644 index acac2d2..0000000 --- a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Names.txt +++ /dev/null @@ -1,2 +0,0 @@ -DE:Blendenflecke -US:Lense Flare diff --git a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Script.c b/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Script.c deleted file mode 100644 index ed5fbf2..0000000 --- a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Script.c +++ /dev/null @@ -1,183 +0,0 @@ -/*-- Lenseflare --*/ -// Sonnenskript includieren -#include SONE - -#strict - -local SonneX, SonneY; - -// Initialisierung -protected func Initialize() -{ - // Nur für den Herrn und Meister sichtbar - SetVisibility (VIS_Owner(), this()); - if(!FindObject(GetID())) - // Das erste Lenseflare-Objekt prüft nur, dass jeder Spieler auch sein Umweltobjekt hat - { - SetOwner(-1,this()); // Unparteiisch sein! - SetCategory(1 | C4D_MouseIgnore(),this()); // Nicht bewegen - SetAction("IchWillNurSpielerZaehlen"); - return(); - } -} - -// Initialisierung als Haupt-Lenseflare -public func WerdeHauptlenseflareFuerDeinenHerrn() -{ - SetCategory(C4D_StaticBack()|C4D_Background()| C4D_MouseIgnore()); - for(var i=0; iWerdeHauptlenseflareFuerDeinenHerrn(); -} - - -// Von "SeiBrav" aufgerufen -protected func TuWasBraves() -{ - // Hat es seinen Besitzer verloren? :( - if((!GetPlayerName(GetOwner())) || GetOwner()==-1) - { - for(var i=0; i Rotstich - { - var RotStich = Cos(Helligkeit*4,500); - Grun -= RotStich/2; - Blau -= RotStich; - } - // Nun die Farbe berechnen - return(RGB((255*Rot)/1000,(255*Grun)/1000,(255*Blau)/1000)); -} - -private func GibFarbMod() -{ - return((255*GibHelligkeit())/100); -} - -private func GibAlphaMod(iEntfernung) -{ - var Staerke = BoundBy((2000-iEntfernung)/20,75,100); // Prozentangabe 75 = weit weg, 100 = nahe; 2000 Pixel sind dabei "weit weg" - return(255-(255*Staerke)/100); -} - -// Genutzte Gammarampe -global func GammaRampe_Lenseflare() -{ - return(2); -} - -// Den (unskalierten) Vektor. Er wird skaliert, um die Lenseflare-Positionen zu errechnen -private func GibVektorX(iSpieler) -{ - return(GibMittelpunktX(iSpieler) - SonneX); -} - -private func GibVektorY(iSpieler) -{ - return(GibMittelpunktY(iSpieler) - SonneY); -} - -// Skaliere den Vektor mit der gewünschten Entfernung Lenseflare->Sonne -private func GibLensPosX(iEntfernung, VektorX, VektorDist) -{ - // Skalierung in Promille - var Skalierung = (iEntfernung*1000) / VektorDist; - var TempX = (VektorX * Skalierung)/1000; - return(TempX + SonneX); -} - -private func GibLensPosY(iEntfernung, VektorY, VektorDist) -{ - // Skalierung in Promille - var Skalierung = (iEntfernung*1000) / VektorDist; - var TempY = (VektorY * Skalierung)/1000; - return(TempY + SonneY); -} - -// Wieviele Lenseflares hätten's denn gerne -private func MIJON() -{ - // etwa alle 50 Pixel einen Lenseflare - return(LandscapeWidth() / 2 / 50); -} \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/ActMap.txt b/TemplePushing.c4s/Locals.c4d/Sonne.c4d/ActMap.txt deleted file mode 100644 index 03847bb..0000000 --- a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/ActMap.txt +++ /dev/null @@ -1,17 +0,0 @@ -[Action] -Name=SeiBrav -Procedure=FLOAT -Length=1 -Delay=1 -EndCall=TuWasBraves -NextAction=SeiBrav -Facet=0,0,192,192,-96,-96 - -[Action] -Name=IchWillNurSpielerZaehlen -Procedure=FLOAT -Length=1 -Delay=10 -FacetBase=0 -EndCall=PruefeAlleSpieler -NextAction=IchWillNurSpielerZaehlen \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DefCore.txt b/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DefCore.txt deleted file mode 100644 index 0781943..0000000 --- a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DefCore.txt +++ /dev/null @@ -1,11 +0,0 @@ -[DefCore] -id=SONE -Version=4,9,8 -Name=Sun -Category=C4D_StaticBack|C4D_Environment -MaxUserSelect=1 -Width=1 -Height=1 -Offset=-1,-1 -Picture=192,0,64,64 -BlitMode=1 diff --git a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescDE.txt b/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescDE.txt deleted file mode 100644 index e2177c9..0000000 --- a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescDE.txt +++ /dev/null @@ -1 +0,0 @@ -Die Sonne. Sie scheint und zieht über den Himmel. \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescUS.txt b/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescUS.txt deleted file mode 100644 index d99b86e..0000000 --- a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescUS.txt +++ /dev/null @@ -1 +0,0 @@ -The sun shines and wanders across the sky. \ No newline at end of file diff --git a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Graphics.png b/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Graphics.png deleted file mode 100644 index 62add4d..0000000 Binary files a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Graphics.png and /dev/null differ diff --git a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Names.txt b/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Names.txt deleted file mode 100644 index e88af87..0000000 --- a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Names.txt +++ /dev/null @@ -1,2 +0,0 @@ -DE:Sonne -US:Sun diff --git a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Script.c b/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Script.c deleted file mode 100644 index ded97c5..0000000 --- a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Script.c +++ /dev/null @@ -1,191 +0,0 @@ -/*-- Sonne --*/ - -#strict - -local SonneX, SonneY; - -func IsLight() { return(1); } - -// Initialisierung -protected func Initialize() -{ - // In den Hintergrund mit dir. - SetCategory(C4D_StaticBack()|C4D_Background()); - // Action setzen - SetAction("SeiBrav"); - // Nur für den Herrn und Meister sichtbar - SetVisibility (VIS_Owner(), this()); - if(!FindObject(GetID())) - // Das erste Sonnen-Objekt prüft nur, dass jeder Spieler auch sein Umweltobjekt hat - { - SetOwner(-1,this()); // Unparteiisch sein! - SetCategory(1,this()); // Nicht bewegen - SetAction("IchWillNurSpielerZaehlen"); - return(); - } -} - -// Sucht einen Spieler, der keine Sonne hat (-1 für Erfolglos) -private func FindeFreienSpieler() -{ - for(var i=0; i<16; ++i) - if(GetPlayerName(i)&&(!FindObjectOwner(GetID(),i))) - return(i); - return(-1); -} - -// Prüft alle Spieler durch, ob denn auch jeder seine Sonne hat -protected func PruefeAlleSpieler() -{ - var FreierSpieler; - while((FreierSpieler=FindeFreienSpieler())!=-1) - ErstelleLenseflare(FreierSpieler); -} - -// Erstellt eine Sonne und weist ihm einen Besitzer zu -private func ErstelleLenseflare(FuerDiesenSpieler) -{ - CreateObject(GetID(),0,0,FuerDiesenSpieler); -} - - -// Von "SeiBrav" aufgerufen -protected func TuWasBraves() -{ - // Bei vorhandenem Lenseflare (mit integrierter Sonne) kann dieses Objekt gelöscht werden - if(ObjectCount(LENS)) - { - RemoveObject(this()); - return(); - } - // Hat es seinen Besitzer verloren? :( - if((!GetPlayerName(GetOwner())) || GetOwner()==-1) - { - RemoveObject(this()); - return(); - } - // Sonnenposition anpassen - BerechneSonne(); - SetPosition(SonneX,SonneY); - // Nachts ausblenden - if(IsDay()) - SetVisibility (VIS_Owner()); - else - SetVisibility (VIS_None()); - // Sofern der Spieler alleine ist, blenden - var VektorDist=GibVektorDist(GetOwner()); - if(GetPlayerCount()==1) - if(IsDay()) - { - var Gelbstich = BoundBy((500-VektorDist)/5,0,100); // Prozentangabe 0 = weit weg, 100 = nahe; 500 Pixel sind dabei "weit weg" - SetGamma (RGB(000+(30*Gelbstich)/100,000+(30*Gelbstich)/100,000), - RGB(128+(60*Gelbstich)/100,128+(60*Gelbstich)/100,128), - RGB(255,255,255), GammaRampe_Lenseflare()); - } -} - -// Interner Kruscht! -// Bildschirmmittelpunkt -private func GibMittelpunktX(iSpieler) -{ - if(IsNetwork()) - return(GetX(GetCursor(iSpieler))); - else - return(GetPlrViewX(iSpieler)); -} - -private func GibMittelpunktY(iSpieler) -{ - if(IsNetwork()) - return(GetY(GetCursor(iSpieler))); - else - return(GetPlrViewY(iSpieler)); -} - -// Sonnenkoordinate -private func BerechneSonne() -{ - BerechneSonneX(); - BerechneSonneY(); -} -private func BerechneSonneX() -{ - var ZeitObjekt = FindObject(TIME); - if(!ZeitObjekt) - SonneX = LandscapeWidth() / 2; - else - { - // Da die Winkelangaben aufgrund ihres Integer-Wesens zu ungenau für eine schöne Laufbahn sind - // muss hier getrickst werden. Über Sin/Cos werden die Eckpunkte eines n-Ecks errechnet, auf den Linien - // dazwischen fährt dann die Sonne. - var Winkel = GibTageszeit()*360/100 +90; - var VonEck = LandscapeWidth()/2+Cos(Winkel,LandscapeWidth()/2); - Winkel = (GibTageszeit()+1)*360/100 +90; - var ZuEck = LandscapeWidth()/2+Cos(Winkel,LandscapeWidth()/2); - // Wieviele Ticks verstreichen während einem "Punkt" bei Tageszeit? - // Sprich: Wieviele Zwischenschritte liegen zwischen VonEck und ZuEck? - var Zwischenschritte = PrivateCall(ZeitObjekt,"TimeResolution") / 100; - // Schrittweite in 1/100000 Pixel - var Schrittweite = (ZuEck-VonEck)*100000 / (Zwischenschritte*TIME_Tick()); - // Wieviel TIME-Ticks sind seit der letzten "vollen" Tageszeit vergangen? - var Vergangen = Local(1, ZeitObjekt) - GibTageszeit()*100; - Vergangen=Vergangen*TIME_Tick()+FrameCounter()%10; - SonneX = VonEck + (Vergangen*Schrittweite)/100000; // 100000 = 100000 wegen der 1/100000 Schrittweite - } -} - -private func BerechneSonneY() -{ - var ZeitObjekt = FindObject(TIME); - if(!ZeitObjekt) - SonneY = 150; - else - { - // Da die Winkelangaben aufgrund ihres Integer-Wesens zu ungenau für eine schöne Laufbahn sind - // muss hier getrickst werden. Über Sin/Cos werden die Eckpunkte eines n-Ecks errechnet, auf den Linien - // dazwischen fährt dann die Sonne. - var Winkel = GibTageszeit()*360/100 +90; - var VonEck = GetHorizonHeight(0)-Sin(Winkel,300)-50; - Winkel = (GibTageszeit()+1)*360/100 +90; - var ZuEck = GetHorizonHeight(0)-Sin(Winkel,300)-50; - // Wieviele Ticks verstreichen während einem "Punkt" bei Tageszeit? - // Sprich: Wieviele Zwischenschritte liegen zwischen VonEck und ZuEck? - var Zwischenschritte = PrivateCall(ZeitObjekt,"TimeResolution") / 100; - // Schrittweite in 1/100000 Pixel - var Schrittweite = (ZuEck-VonEck)*100000 / Zwischenschritte; - Schrittweite/=TIME_Tick(); // Jedes Time-Tick besteht aus 10 einzelnen Ticks - // Wieviel TIME-Ticks sind seit der letzten "vollen" Tageszeit vergangen? - var Vergangen = Local(1, ZeitObjekt) - GibTageszeit()*100; - Vergangen=Vergangen*TIME_Tick()+FrameCounter()%10; - SonneY = VonEck + (Vergangen*Schrittweite)/100000; // 100000 = 100000 wegen der 1/100000 Schrittweite - } -} - -private func TIME_Tick() -{ - return(10); -} - -private func GibTageszeit() -{ - var ZeitObjekt = FindObject(TIME); - if (!ZeitObjekt) return(-1); - return(Local(1, ZeitObjekt)*100/PrivateCall(ZeitObjekt,"TimeResolution")); // 0-100=Mittag-Mittag -} - -private func GibVektorDist(iSpieler) -{ - return(Distance(GibMittelpunktX(iSpieler),GibMittelpunktY(iSpieler),SonneX,SonneY)); -} - -// Bodenhöhe. Aus dem Schmetterling übernommen und aktuelle Syntax und global gemacht und so. k? -private func GetHorizonHeight(iX) -{ - var iY = - GetY(); // Zu globaler Koordinate wandeln - iX -= GetX(); // Zu globaler Koordinate wandeln - while ( (iY