From fce4a5a7b6f4c8464466500fe2c182f41cc8842f Mon Sep 17 00:00:00 2001 From: Mittendrein Markus Date: Fri, 4 Mar 2016 21:41:06 +0100 Subject: Fix spawnpoint definitions of magic mode --- TemplePushing.c4s/Modes.c4d/MagicalPushing.c4d/Script.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TemplePushing.c4s/Modes.c4d/MagicalPushing.c4d/Script.c b/TemplePushing.c4s/Modes.c4d/MagicalPushing.c4d/Script.c index a174e28..655af9a 100644 --- a/TemplePushing.c4s/Modes.c4d/MagicalPushing.c4d/Script.c +++ b/TemplePushing.c4s/Modes.c4d/MagicalPushing.c4d/Script.c @@ -7,7 +7,7 @@ static const MODE_Magic = MLPG; protected func Activate(int player) { MessageWindow(GetDesc(), player); } func ModeName() { return "$ModeName$"; } -func SpawnpointDefinitions() { return IIf(suddendeathEnabled, [[SCRL, 19]], [[TSWB, 7], [SCRL, 5], [ICE1, 3]]); } +func SpawnpointDefinitions() { return IIf(suddendeathEnabled, [[SCRL, 19]], [[SCRL, 19], [GBLT, 1]]); } func SpawnpointInterval() { return 750; } func Gamma() { return [RGB(5, 5, 10), RGB(80, 80, 150), RGB(200, 200, 255)]; } -- cgit v1.2.3-54-g00ecf