From 28ae4c5f5089b9778e8b3a7b6e24cbd841897775 Mon Sep 17 00:00:00 2001 From: Zed Date: Sun, 6 Mar 2016 21:12:11 +0100 Subject: Remove random decay on Stone Shield spell and prevent its particles from leaking the caster's position while invisible --- TemplePushing.c4s/System.c4g/Stoneshield.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/TemplePushing.c4s/System.c4g/Stoneshield.c b/TemplePushing.c4s/System.c4g/Stoneshield.c index 7786ad1..32478f5 100644 --- a/TemplePushing.c4s/System.c4g/Stoneshield.c +++ b/TemplePushing.c4s/System.c4g/Stoneshield.c @@ -39,9 +39,7 @@ func FxStoneShieldPSpellTimer(pClonk, iEffectNumber, iEffectTime) { // Keine St舐ke mehr, weg damit if(!EffectVar(0,pClonk,iEffectNumber)) return(-1); - // Schild verliert langsam an Energie - if(!Random(120)) EffectVar(0,pClonk,iEffectNumber)-=1000; // Effekt! - if (!Random(2)) CastParticles("PSpark", 1, 10, GetX(pClonk), GetY(pClonk)+4, 35, 60, GetPlrColorDw(GetOwner(pClonk)), GetPlrColorDw(GetOwner(pClonk))); + if (!Random(3)) CastParticles("PSpark", 1, 10, GetX(pClonk), GetY(pClonk)+4, 50, 80, GetPlrColorDw(GetOwner(pClonk)), GetPlrColorDw(GetOwner(pClonk)), pClonk); return(1); } \ No newline at end of file -- cgit v1.2.3-54-g00ecf