From 23dd9f7bb0920cf0b553a9bb10775beecef5c6d7 Mon Sep 17 00:00:00 2001 From: Mittendrein Markus Date: Tue, 8 Sep 2015 22:46:57 +0200 Subject: Force specific FairCrew-Strength (and high Scale-Physical) --- TemplePushing.c4s/Scenario.txt | 2 ++ TemplePushing.c4s/System.c4g/Clonk.c | 2 ++ 2 files changed, 4 insertions(+) diff --git a/TemplePushing.c4s/Scenario.txt b/TemplePushing.c4s/Scenario.txt index 716b10b..ae1fd46 100644 --- a/TemplePushing.c4s/Scenario.txt +++ b/TemplePushing.c4s/Scenario.txt @@ -3,6 +3,8 @@ Icon=27 Title=Temple Pushing r0.921 MaxPlayer=8 MaxPlayerLeague=12 +ForcedNoCrew=1 +DefCrewStrength=20000 [Definitions] Definition1=Objects.c4d diff --git a/TemplePushing.c4s/System.c4g/Clonk.c b/TemplePushing.c4s/System.c4g/Clonk.c index a951e0b..0c3264c 100644 --- a/TemplePushing.c4s/System.c4g/Clonk.c +++ b/TemplePushing.c4s/System.c4g/Clonk.c @@ -10,6 +10,8 @@ local removeOnDeath; protected func Initialize() { AddEffect("CheckStuck2", this, 20, 1, this); + SetPhysical("Scale", 60000, PHYS_Temporary, this); + SetPhysical("CanScale", 1, PHYS_Temporary, this); return _inherited(...); } -- cgit v1.2.3-54-g00ecf