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path: root/TemplePushing.c4s/System.c4g
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* Fix searching of spawn positionsMittendrein Markus2016-03-092-5/+17
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* Add verification functions for debuggingJan2016-03-091-0/+53
| | | | Add VerifyHostileSortDistance(int player) and VerifyHostilityAllVsAll()
* Add GameComments to show current game stateMittendrein Markus2016-03-091-0/+5
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* Improve use of WhiteAuraMittendrein Markus2016-03-091-1/+1
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* Attach WhiteAura- particles to the casterMittendrein Markus2016-03-091-1/+1
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* Add particles on Lavashot/Magic Lightning deletionZed2016-03-081-1/+3
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* Fix FindObjects and FindObjects2 in FindObjectsLayer.cJan2016-03-081-2/+2
| | | | The overloaded functions silently swallowed Sort_* arguments.
* Reformat FindObjectsLayer.cJan2016-03-081-10/+8
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* Increase damage inflicted on Stone Shields by pushingZed2016-03-071-1/+1
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* Remove irrelevant Meteor overwriteZed2016-03-071-9/+0
| | | | The Meteor Rain spell as well as naturally occurring Meteors have been removed a while ago, resulting in this file serving no purpose any more.
* Make more title adjustments to System.c4g filesZed2016-03-0727-25/+28
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* Increase the maximum number of "Feather" particlesZed2016-03-071-1/+1
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* Make numerous adjustments to file names, titles and formattingZed2016-03-0627-137/+137
| | | | Also translate most leftover German bits (excluding those in the actual script) into English
* Colourize Blackout particles by teamZed2016-03-061-1/+1
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* Remove random decay on Stone Shield spell and prevent its particles from ↵Zed2016-03-061-3/+1
| | | | leaking the caster's position while invisible
* Lower colour saturation of recoloured scrollsZed2016-03-063-3/+3
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* Make minor adjustments to Apocalyptical Mode ambience effectsZed2016-03-051-3/+3
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* Colourize stone shield particles by teamZed2016-03-041-0/+11
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* Magic lightning and lavashot don't hit allies near the casterMittendrein Markus2016-03-041-1/+4
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* Fix removing of scrolls after successfully using deflection or stoneshieldMittendrein Markus2016-03-041-1/+5
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* Make clonks invincible for 50 frames after relaunchMittendrein Markus2016-03-031-0/+33
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* Crystal spikes dont hit attached objectsMittendrein Markus2016-03-031-0/+5
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* Iceball explodes if the clonk is aiming longer than 180 framesMittendrein Markus2016-03-031-5/+17
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* Fireball explodes if the clonk is aiming longer than 180 framesMittendrein Markus2016-03-031-3/+15
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* Let magic lightning hit targets from the beginning onMittendrein Markus2016-03-032-11/+26
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* Pushing does damage to the stoneshieldMittendrein Markus2016-03-011-4/+11
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* Colorize Gravity-Aura by ownerMittendrein Markus2016-02-151-1/+1
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* Deflector and Stoneshield don't stop caster anymore if no selector is activatedMittendrein Markus2016-02-151-0/+2
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* Plague makes damage continously instead of Random()Mittendrein Markus2016-02-151-5/+5
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* Gravity slows ice needles down instead of removing themMittendrein Markus2016-02-151-2/+1
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* Show selector for deflection and stoneshield, but only if targets are availableMittendrein Markus2016-02-141-0/+30
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* Add push-immunity to stoneshieldMittendrein Markus2016-02-141-1/+2
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* Move firebreath back againMittendrein Markus2016-02-141-1/+1
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* Disable bounceMittendrein Markus2016-02-141-0/+0
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* Make Invisibility and Gravity spells last 720 frames and append 360 frames ↵Mittendrein Markus2016-02-142-2/+26
| | | | when stacking
* Show spells of collected scrolls to teammembers above the clonkMittendrein Markus2016-02-142-0/+24
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* Colorize Scrolls with a color specific to their "magic element"Mittendrein Markus2016-02-145-0/+55
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* Improve reliability of Deflection and calculate a more realistic deflection ↵Mittendrein Markus2016-02-141-0/+19
| | | | angle
* Remove DebugLog in Firebreath.cMittendrein Markus2016-02-131-1/+0
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* Dragonbreath doesn't incinerate the casterMittendrein Markus2016-02-133-0/+128
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* Colorize ice needles with their owner's colorMittendrein Markus2016-02-101-0/+2
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* Rework ice needlesMittendrein Markus2016-02-101-0/+33
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* Rework QueryCatchBlowMittendrein Markus2016-02-105-4/+40
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* Gravity stops (removes) ice needles, lavshots and magic lightningsMittendrein Markus2016-02-091-0/+10
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* Fix RemoveAnyEffect and RemoveBadEffect in Goblet appendMittendrein Markus2016-02-081-6/+11
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* Explicitly set the rest of the physicalsMittendrein Markus2016-02-081-0/+5
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* Indentation: Replace spaces with tabJan2016-02-081-1/+1
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* Heal the clonk or remove a negative effect when holding a gobletJan2015-11-101-1/+73
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* Force specific FairCrew-Strength (and high Scale-Physical)Mittendrein Markus2015-09-081-0/+2
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* Scroll.c cleanup :sMittendrein Markus2015-09-081-2/+1
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