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path: root/TemplePushing.c4s/Script.c
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* Add rule for enabling/disabling background music per playerJan2015-07-231-9/+41
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* Move LoadScenarioSection call to script counter callback functionJan2015-07-221-9/+16
| | | | LoadScenarioSection was called directly from the scenario function StartGame which in turn was called by the menu object. When the "Done" entry in the menu was selected, C4ObjectMenu::MenuCommand executed the menu entry callback which called LoadScenarioSection. However, C4ObjectMenu::MenuCommand still used a dangling pointer to the object belonging to the menu that was deleted by LoadScenarioSection, thus causing random crashes.
* Remove debug Log() callsJan2015-07-101-12/+1
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* r0.921Jan2015-07-101-20/+129
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* Show score after relaunchesJan2015-07-101-1/+2
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* Move leavers to the bottom of the scoreboardJan2015-07-101-4/+10
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* Fix accidental shadowing of suddendeathEnabledJan2015-07-101-1/+1
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* Do not stop relaunches after deathmatch is doneJan2015-07-101-2/+2
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* Fix scoreboardJan2015-07-101-24/+17
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* TemplePushingB.c4sJan2015-07-101-2/+3
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* TemplePushingB.c4sJan2015-07-101-18/+40
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* TemplePushingBeta.c4sJan2015-07-101-54/+134
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* TemplePush v6.1.7601.18409.c4sJan2015-07-101-345/+354
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* CliffPushR2.c4sJan2015-07-101-28/+107
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* TemplePushBeta.c4sJan2015-07-101-0/+389