summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* Change relaunch limits to 3-10.Mittendrein Markus2015-07-302-4/+4
|
* Fix enabling ambience of ambience sounds at the beginning of the game.Mittendrein Markus2015-07-291-1/+1
|
* Changed SetupMenu-Message to fit on screen.Mittendrein Markus2015-07-292-2/+2
|
* Made extinguisher mandatory.Mittendrein Markus2015-07-292-22/+11
| | | | Added limit of 15 to relaunches.
* Removed commented out code.Mittendrein Markus2015-07-291-1/+1
|
* Fixed fadeout to not start music for players who deactivated it.Mittendrein Markus2015-07-291-2/+7
|
* Added graphics to ToggleBackgroundMusic.c4dMittendrein Markus2015-07-291-0/+0
|
* Remove MELE in FxGameOverStop to avoid playing "Trumpet.wav" when continuing ↵Mittendrein Markus2015-07-291-1/+2
| | | | a finished game.
* Added CheckStuck2-Effect to Clonk.c to try to avoid stucking in a corner ↵Mittendrein Markus2015-07-291-2/+21
| | | | while walking.
* Add rule for enabling/disabling background music per playerJan2015-07-237-9/+58
|
* Correct name of the scenario script function called when the setup menu is doneJan2015-07-221-1/+1
|
* Move LoadScenarioSection call to script counter callback functionJan2015-07-221-9/+16
| | | | LoadScenarioSection was called directly from the scenario function StartGame which in turn was called by the menu object. When the "Done" entry in the menu was selected, C4ObjectMenu::MenuCommand executed the menu entry callback which called LoadScenarioSection. However, C4ObjectMenu::MenuCommand still used a dangling pointer to the object belonging to the menu that was deleted by LoadScenarioSection, thus causing random crashes.
* Remove debug Log() callsJan2015-07-101-12/+1
|
* r0.921Jan2015-07-10155-349/+1903
|
* Show score after relaunchesJan2015-07-101-1/+2
|
* Lenseflare: Disable gamma changeJan2015-07-101-0/+65
|
* Move leavers to the bottom of the scoreboardJan2015-07-101-4/+10
|
* Overload whole frostwave script to allow custom radii and make ice cast a ↵Jan2015-07-102-1/+113
| | | | frostwave
* Fix accidental shadowing of suddendeathEnabledJan2015-07-101-1/+1
|
* Do not stop relaunches after deathmatch is doneJan2015-07-101-2/+2
|
* Prevent curse scrolls from vanishing on selection abortJan2015-07-101-12/+8
|
* Fix scroll scriptJan2015-07-101-8/+5
|
* Copy MSpark.c4d and PSpark.c4d from Objects.c4d to increase MaxCount valuesJan2015-07-105-0/+30
|
* Fix scoreboardJan2015-07-101-24/+17
|
* Repair OCF_CrewMember check in snowball and include script of the old snowballJan2015-07-101-58/+8
|
* TemplePushingB.c4sJan2015-07-105-10/+12
|
* TemplePushingB.c4sJan2015-07-1057-122/+422
|
* TemplePushingBeta.c4sJan2015-07-10191-312/+1724
|
* TemplePush v6.1.7601.18409.c4sJan2015-07-10224-1958/+1340
|
* CliffPushR2.c4sJan2015-07-1057-426/+276
|
* TemplePushBeta.c4sJan2015-07-10194-0/+2645