summaryrefslogtreecommitdiffstats
path: root/TemplePushing.c4s
diff options
context:
space:
mode:
Diffstat (limited to 'TemplePushing.c4s')
-rw-r--r--TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/DefCore.txt8
-rw-r--r--TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Graphics.pngbin0 -> 7398 bytes
-rw-r--r--TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Names.txt2
-rw-r--r--TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c74
4 files changed, 84 insertions, 0 deletions
diff --git a/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/DefCore.txt b/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/DefCore.txt
new file mode 100644
index 0000000..ac064c8
--- /dev/null
+++ b/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/DefCore.txt
@@ -0,0 +1,8 @@
+[DefCore]
+id=SNCV
+Name=SectCave
+Version=4,9,5
+Category=C4D_StaticBack
+Width=1
+Height=1
+Picture=0,0,64,64
diff --git a/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Graphics.png b/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Graphics.png
new file mode 100644
index 0000000..e0fe300
--- /dev/null
+++ b/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Graphics.png
Binary files differ
diff --git a/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Names.txt b/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Names.txt
new file mode 100644
index 0000000..9f4fb4e
--- /dev/null
+++ b/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Names.txt
@@ -0,0 +1,2 @@
+DE:Höhlentempel
+US:Temple Cavern
diff --git a/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c
new file mode 100644
index 0000000..76876c5
--- /dev/null
+++ b/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c
@@ -0,0 +1,74 @@
+/*-- Cave temple scenario section --*/
+
+#strict 2
+
+public func SectionName() { return "Cave"; }
+
+/*
+
+public func SpawnpointLocations() { return [[550, 282], [603, 205], [682, 282], [784, 227], [912, 168], [1040, 120],
+ [648, 460], [432, 438], [170, 118], [299, 170], [441, 230], [1170, 290], [105, 375], [910, 400], [560, 610], [1040, 530], [300, 530], [780, 530], [1040, 400]]; }
+
+protected func Initialize()
+{
+ // Moving bricks
+ var bricks = [CreateObject(BRK2, 240, 150, NO_OWNER), CreateObject(BRK2, 970, 150, NO_OWNER)];
+
+ if (ambienceEnabled)
+ {
+ // Fog
+ for (var i; i < 300; ++i)
+ {
+ CreateParticle("Fog", Random(LandscapeWidth()), Random(LandscapeHeight()) + 500, RandomX(3, 9), 0, RandomX(1000, 1500));
+ }
+
+ // Rain
+ if (mode != MODE_Festive) AddEffect("Rain", 0, 20, 1);
+
+ // Create sun and lenseflare
+ CreateObject(SONE, 0, 0, NO_OWNER);
+ CreateObject(LENS, 0, 0, NO_OWNER);
+ }
+
+ if (mode == MODE_Apocalyptic)
+ {
+ // Rock fall
+ for (var i = 0; i < 10; ++i)
+ {
+ CreateObject(RCKF, 0, 0, NO_OWNER);
+ }
+
+ // Fire rain
+ AddEffect("FireRain", 0, 20, 1);
+ CreateObject(FRRN, 0, 0, NO_OWNER);
+
+ // Modulate brick color (object + material)
+ for (var brick in bricks)
+ {
+ brick->SetClrModulation(RGB(220, 20, 20));
+ }
+
+ SetMaterialColor(Material("Brick"), 100, 0, 0, 150, 0, 0, 20, 0, 0);
+ }
+
+ if (mode == MODE_Festive)
+ {
+ // Modulate brick color (object + material)
+ for (var brick in bricks)
+ {
+ brick->SetClrModulation(RGBa(125, 200, 255, 30));
+ }
+
+ // Modulate material colour
+ SetMatAdjust(RGBa(125, 200, 255, 30));
+ }
+}
+
+*/
+
+public func SectionAmbienceSounds()
+{
+ if (mode == MODE_Festive) return [["FestiveAmbience.ogg", 25]];
+ else if (mode == MODE_Apocalyptic) return [["ExtremeAmbience.ogg", 75]];
+ else return [["CaveAmbience.ogg", 50], ["Rain.ogg", 75]];
+} \ No newline at end of file