diff options
Diffstat (limited to 'TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c')
| -rw-r--r-- | TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c | 38 |
1 files changed, 21 insertions, 17 deletions
diff --git a/TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c index 3ab2be2..f5eb2d8 100644 --- a/TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c +++ b/TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c @@ -4,33 +4,26 @@ public func SectionName() { return "LiquidTemple"; } - public func SpawnpointLocations() { return [[100, 515], [290, 490], [480, 460], [180, 315], [370, 285], [1440, 515], [1250, 490], [1060, 460], [1360, 315], [1170, 285], [715, 330], [870, 450]/*, [615, 70], [925, 70]*/, [770, 90], [715, 210], [825, 390]]; } + public func SpawnpointLocations() { return [[100, 515], [290, 490], [480, 460], [180, 315], [370, 285], [1440, 515], [1250, 490], [1060, 460], [1360, 315], [1170, 285], [715, 330], [685, 420], [770, 90], [715, 210], [825, 390], [825, 270], [825, 150]]; } protected func Initialize() { + Music(); + if (ambienceEnabled) { // Create lava rain - AddEffect("LavaRain", 0, 20, 1); - - /* - / Create sun and lensflare - CreateObject(SONE, 0, 0, NO_OWNER); - CreateObject(LENS, 0, 0, NO_OWNER); - */ + if (mode != MODE_Festive) AddEffect("LavaRain", 0, 20, 1); // Create background sound - if (mode != MODE_Apocalyptic) SoundLevel("LiquidAmbience", 50); + if (mode != MODE_Apocalyptic && mode != MODE_Festive) SoundLevel("LiquidAmbience", 50); - /* - { - for (var i; i < 300; ++i) + /* + for (var i; i < 300; ++i) { - CreateParticle("Fog", Random(LandscapeWidth()), Random(LandscapeHeight()) + 300, 0, 1, RandomX(2000, 2500)); + CreateParticle("Fog", Random(LandscapeWidth()), Random(LandscapeHeight()) + 300, 0, 1, RandomX(2000, 2500)); } - return(1); - } - */ + */ } if (mode == MODE_Apocalyptic) @@ -46,12 +39,23 @@ public func SectionName() { return "LiquidTemple"; } CreateObject(FRRN, 0, 0, NO_OWNER); // Background sound - Music(); SoundLevel("ExtremeAmbience", 100); // Modulate brick colour (material) + SetMaterialColor(Material("Brick"), 100, 0, 0, 150, 0, 0, 20, 0, 0); + } + + if (mode == MODE_Festive) + { + // Chilly ambience + if (ambienceEnabled) SoundLevel("FestiveAmbience", 60); + // Modulate material colours SetMaterialColor(Material("Brick"), 100, 0, 0, 150, 0, 0, 20, 0, 0); + SetMaterialColor(Material("DarkBrick"), 100, 100, 230, 150, 150, 255, 30, 30, 50); + SetMaterialColor(Material("BackWall"), 100, 100, 230, 150, 150, 255, 30, 30, 50); + SetMaterialColor(Material("Wall"), 100, 100, 230, 150, 150, 255, 30, 30, 50); + SetMaterialColor(Material("BackBrick"), 100, 100, 230, 150, 150, 255, 30, 30, 50); } } |
